public DesignDataListEntry(Rect r, ShipDesignData design, ButtonPress callback) { rect = r; Design = design; buttonCallBack = callback; Name = Design.Design.Name + " "; Command = new GUIContent(); Money = new GUIContent(); GameManager.instance.UIContent.image = null; GameManager.instance.UIContent.text = Name; Command.image = ResourceManager.GetIconTexture("Icon_CommandPoint"); Command.text = ":" + Design.CommandPoints.ToString("0") + " "; Money.image = ResourceManager.GetIconTexture("Icon_Money"); Money.text = ":" + Design.GetTotalValue().ToString("0.#"); float nameWidthMax; float nameWidthMin; float commandWidthMax; float commandWidthMin; float moneyWidthMax; float moneyWidthMin; GameManager.instance.largeLabelStyle.CalcMinMaxWidth(GameManager.instance.UIContent, out nameWidthMin, out nameWidthMax); GameManager.instance.largeLabelStyle.CalcMinMaxWidth(Command, out commandWidthMin, out commandWidthMax); GameManager.instance.largeLabelStyle.CalcMinMaxWidth(Money, out moneyWidthMin, out moneyWidthMax); float indent = (rect.width - (nameWidthMax + commandWidthMax + moneyWidthMax)) / 2f; NameRect = new Rect(rect.x + indent, rect.y, nameWidthMax, rect.height); CommandRect = new Rect(NameRect.xMax, rect.y, commandWidthMax, rect.height); MoneyRect = new Rect(CommandRect.xMax, rect.y, moneyWidthMax, rect.height); }
bool CanAffordDesign(ShipDesignData design) { if (design.CommandPoints <= CommandLimit - CommandUsed) { if (design.GetTotalValue() <= MoneyLimit - MoneyUsed) { return(true); } } return(false); }
public void SetShipDesign(ShipDesign design, ButtonPress callBack, DeleteButtonPress deleteMethod) { shipDesign = design; buttonCallBack = callBack; deleteCallBack = deleteMethod; ShipDesignData designData = shipDesign.GetShipDesignData(); DesignName.text = shipDesign.Name; CommandValue.text = designData.CommandPoints.ToString(); CostValue.text = designData.GetTotalValue().ToString("0.#"); CommandIcon.overrideSprite = ResourceManager.instance.GetIconTexture("Icon_CommandPoint"); CommandIcon.preserveAspect = true; CostIcon.overrideSprite = ResourceManager.instance.GetIconTexture("Icon_Money"); CostIcon.preserveAspect = true; }