void Awake()
 {
     fromGalaxy = false;
     game       = GameObject.Find("Game").GetComponent <Game>();
     setSystems = GameObject.Find("SolarSystemGenerator").GetComponent <SetSolarSystems>();
     xmlManager = new XMLManager();
 }
Exemple #2
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    void Awake()
    {
        itemView     = GameObject.Find("RelayTravelPanel").GetComponent <ScrollRect>();
        itemContents = GameObject.Find("RelayListContent");
        itemPrefab   = (GameObject)Resources.Load("Prefabs/GUI/Item1", typeof(GameObject));

        game      = GameObject.Find("Game").GetComponent <Game>();
        setSystem = GameObject.Find("SolarSystemGenerator").GetComponent <SetSolarSystems>();
    }
Exemple #3
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    void Start()
    {
        game           = GameObject.Find("Game").GetComponent <Game>();
        setSolarSystem = GameObject.Find("SolarSystemGenerator").GetComponent <SetSolarSystems>();

        transform.GetComponent <Button>().onClick.AddListener(() => ChangeSystem());

        Systems       = game.Systems;
        SystemPrefabs = SetSolarSystems.SystemGObjects;

        ItemGObject      = transform.gameObject;
        ItemStarnameText = ItemGObject.transform.Find("ItemText").GetComponent <Text>();
    }
Exemple #4
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 /// <summary>
 /// A listaelem álatal megadott naprendszerre vált
 /// </summary>
 public void ChangeSystem()
 {
     setSolarSystem.DisappearOtherSolarSystem(SystemPrefabs.Find(x => x.name == ItemStarnameText.text));
     setSolarSystem          = GameObject.Find("SolarSystemGenerator").GetComponent <SetSolarSystems>();
     game.currentSolarSystem = game.Systems.Find(x => x.Name == ItemStarnameText.text);
 }