public void GetPlayers_ShouldPopulateCorrectPlayers()
        {
            (byte[] playersPacket, object responseObject) = ResponseHelper.GetValidResponse(ResponseHelper.GetPlayers);
            var expectedObject = (List <Player>)responseObject;

            byte[] challengePacket = RequestHelpers.PrepareAS2_RENEW_CHALLENGE_Request();

            // Both requests will be executed on AS2_PLAYER since thats how you refresh challenges.
            byte[][] requestPackets = new byte[][] { challengePacket, challengePacket };

            // First response is the Challenge renewal response and the second
            byte[][] responsePackets = new byte[][] { challengePacket, playersPacket };

            Mock <IUdpClient> udpClientMock = SetupReceiveResponse(responsePackets);

            SetupRequestCompare(requestPackets, udpClientMock);

            // Ayylmao it looks ugly as hell but we will improve it later on.
            using (var sq = new ServerQuery(udpClientMock.Object, _localIpEndpoint))
            {
                Assert.Equal(JsonConvert.SerializeObject(expectedObject), JsonConvert.SerializeObject(sq.GetPlayers()));
            }
        }