void OnMouseDown() { if (SensesGameManager.GetInstance().gameStarted) { SensesGameManager.GetInstance().CheckSense(this.gameObject); } }
// public AudioClip waterTip; void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } difficultyLevel = GameManager.GetInstance().GetLevel("MonsterSenses"); sensesSetup = new Dictionary <int, int>() { { 1, 2 }, { 2, 3 }, { 3, 4 }, { 4, 4 }, { 5, 4 } }; }