void Awake()
 {
     myBodyControl = GetComponent<Sct_LavaBodyControl>();
     myState = GetComponent<Sct_LavaState>();
     input = GetComponent<Sct_LavaInput>();
     sound = GetComponent<Sct_LavaSound>();
     mask = GetComponent<Sct_BubbleMask>();
     itemControl = GetComponent<Sct_LavaItem>();
 }
Exemple #2
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 void Start()
 {
     rootControl = GameObject.FindWithTag(tag).GetComponentInChildren<Sct_LavaBodyControl>();
     rootState = GameObject.FindWithTag(tag).GetComponentInChildren<Sct_LavaState>();
 }
 void Awake()
 {
     state = GetComponent<Sct_LavaState>();
     col = GetComponent<Sct_CollisionDetect>();
     variable = GetComponent<Sct_LavaVariable>();
 }
 void Awake()
 {
     state = GetComponent<Sct_LavaState>();
     sound = GetComponent<Sct_LavaSound>();
     variable = GetComponent<Sct_LavaVariable>();
 }