void Awake() { myBodyControl = GetComponent<Sct_LavaBodyControl>(); myState = GetComponent<Sct_LavaState>(); input = GetComponent<Sct_LavaInput>(); sound = GetComponent<Sct_LavaSound>(); mask = GetComponent<Sct_BubbleMask>(); itemControl = GetComponent<Sct_LavaItem>(); }
void Start() { rootControl = GameObject.FindWithTag(tag).GetComponentInChildren<Sct_LavaBodyControl>(); rootState = GameObject.FindWithTag(tag).GetComponentInChildren<Sct_LavaState>(); }
void Awake() { state = GetComponent<Sct_LavaState>(); col = GetComponent<Sct_CollisionDetect>(); variable = GetComponent<Sct_LavaVariable>(); }
void Awake() { state = GetComponent<Sct_LavaState>(); sound = GetComponent<Sct_LavaSound>(); variable = GetComponent<Sct_LavaVariable>(); }