public void Close() { if (!ProjectLoaded) { return; } Rooms.Clear(); DoorSets.Clear(); Doors.Clear(); ScrollSets.Clear(); PlmSets.Clear(); ScrollPlmDatas.Clear(); Backgrounds.Clear(); Fxs.Clear(); SaveStations.Clear(); LevelDatas.Clear(); EnemySets.Clear(); EnemyGfxs.Clear(); ScrollAsms.Clear(); DoorAsms.Clear(); SetupAsms.Clear(); MainAsms.Clear(); TileSets.Clear(); TileTables.Clear(); TileSheets.Clear(); Palettes.Clear(); AreaMaps.Clear(); PlmTypes.Clear(); EnemyTypes.Clear(); CurrentRom = null; ProjectPath = String.Empty; RomFileName = String.Empty; ProjectFileName = String.Empty; RoomTiles.Clear(); MapTiles.Clear(); BackgroundImage = null; ChangesMade = false; ProjectLoaded = false; ProjectClosed?.Invoke(this, null); }
// Read all scroll plm datas from ROM. private void ReadScrollPlmDatas(Rom rom) { List <int> addressesPC = new List <int> (); foreach (PlmSet p in PlmSets) { int plmCount = p.PlmCount; for (int i = 0; i < plmCount; i++) { int address = Tools.LRtoPC(p.Plms [i].ScrollDataPtr); if (address != 0) // Skip non-scroll PLMs { addressesPC.Add(address); } } } Tools.RemoveDuplicates(addressesPC); ScrollPlmDatas.Clear(); for (int n = 0; n < addressesPC.Count; n++) { ScrollPlmDatas.Add(new ScrollPlmData()); ScrollPlmDatas [n].ReadFromROM(rom, addressesPC [n]); } }