private void Awake() { if (instance == null) { instance = this; } }
private void Start() { breakAudioSource = transform.GetChild(0).GetComponent <AudioSource>(); controller = Scr_Controller.instance; possibleInputUI = Scr_PossibleInputUI.instance; chainInputUI = Scr_ChainInputUI.instance; secPerBeat = 60f / bpm; dspSongTime = (float)AudioSettings.dspTime; songAudioSource = GetComponent <AudioSource>(); songAudioSource.Play(); }
private void Start() { #region INSTANCES ACQUIREMENT conductor = Scr_Conductor.instance; partition = Scr_Partition.instance; propsOnBeat = Scr_PropsOnBeat.instance; possibleInputUI = Scr_PossibleInputUI.instance; dummyHealthManager = Scr_DummyHealthManager.instance; chainInputUI = Scr_ChainInputUI.instance; equipement = Scr_Equipement.instance; melodySpriteManager = Scr_MelodySpriteManager.instance; #endregion chain = new List <int>(); activeDmg = baseDamage; }