void CheckItFell() { try { if (pin.up.y < 0.7f) { RollBall.ballSound.Stop(); if (pinDown == false) { pinsDown.Play(); pinDown = true; } scoreGameObject.Add(point); gameObject.GetComponent <Collider>().enabled = false; Destroy(attachedPin, 5); waitSignTime = 5; waitTextGameObject.displayMessage(); } } catch { Debug.Log("Pin Went To Dead Zone!"); } }
public void Harvest() { if (placementScript.isPlacing == false) { if (canTree == true) { isHarvesting = true; treeScript.isHarvested = true; treeTimer += Time.deltaTime; if (treeTimer >= treeTime) { scoreScript.Add(0, 1); treeTimer = 0f; } } else { isHarvesting = false; if (currentTree != null) { treeScript.isHarvested = false; } } if (canStone == true) { isHarvesting = true; stoneScript.isHarvested = true; stoneTimer += Time.deltaTime; if (stoneTimer >= stoneTime) { scoreScript.Add(1, 1); stoneTimer = 0f; } } else { isHarvesting = false; if (currentStone != null) { stoneScript.isHarvested = false; } } } }
// Update is called once per frame void Update() { if (isPlacing == true) { if (isGold == true || limitScript.gold == limitScript.goldLimit) { if (requiredStone <= scoreScript.stone && requiredWood <= scoreScript.wood && requiredGold <= scoreScript.gold) { if (previousPos != new Vector3(Mathf.Round(Input.mousePosition.x), Mathf.Round(Input.mousePosition.y), 0f)) { canPlace = true; currentObject = Instantiate(tileFaded, map.transform); currentObject.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos = currentObject.transform.position; currentObject.transform.position = new Vector3(Mathf.Round(pos.x), Mathf.Round(pos.y), 0f); pos = currentObject.transform.position; if (type == "Wall") { if (limitScript.walls >= limitScript.wallLimit) { canPlace = false; } } else if (type == "Gold") { if (limitScript.gold >= limitScript.goldLimit) { canPlace = false; } } else if (type == "Mine") { if (limitScript.mines >= limitScript.mineLimit) { canPlace = false; } } if (isBig == true) { if (occupied.Contains(currentObject.transform.position) || occupied.Contains(new Vector3(currentObject.transform.position.x, currentObject.transform.position.y + 1f, currentObject.transform.position.z)) || occupied.Contains(new Vector3(currentObject.transform.position.x + 1f, currentObject.transform.position.y + 1f, currentObject.transform.position.z)) || occupied.Contains(new Vector3(currentObject.transform.position.x + 1f, currentObject.transform.position.y, currentObject.transform.position.z))) { canPlace = false; } } else { if (occupied.Contains(currentObject.transform.position)) { canPlace = false; } } if (canPlace == false) { Destroy(currentObject); currentObject = Instantiate(tileRed, map.transform); currentObject.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos = currentObject.transform.position; currentObject.transform.position = new Vector3(Mathf.Round(pos.x), Mathf.Round(pos.y), 0f); } Destroy(previousObject); previousObject = currentObject; previousPos = previousObject.transform.position; } if (Input.GetMouseButtonDown(0)) { if (canPlace == true) { Destroy(currentObject); currentObject = Instantiate(tile, map.transform); currentObject.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos = currentObject.transform.position; currentObject.transform.position = new Vector3(Mathf.Round(pos.x), Mathf.Round(pos.y), 0f); occupied.Add(currentObject.transform.position); if (isBig == true) { occupied.Add(new Vector3(currentObject.transform.position.x, currentObject.transform.position.y + 1f, currentObject.transform.position.z)); occupied.Add(new Vector3(currentObject.transform.position.x + 1f, currentObject.transform.position.y, currentObject.transform.position.z)); occupied.Add(new Vector3(currentObject.transform.position.x + 1f, currentObject.transform.position.y + 1f, currentObject.transform.position.z)); } currentObject = null; scoreScript.Add(0, -requiredWood); scoreScript.Add(1, -requiredStone); scoreScript.Add(2, -requiredGold); if (type == "Wall") { limitScript.walls += 1; } else if (type == "Gold") { limitScript.gold += 1; } else if (type == "Mine") { limitScript.mines += 1; } previousPos = new Vector3(1000f, 1000f, 0f); isPlacing = false; isPlacing = true; } } else if (Input.GetMouseButtonDown(1)) { Destroy(currentObject); previousPos = new Vector3(1000f, 1000f, 0f); isPlacing = false; } } else { Destroy(currentObject); previousPos = new Vector3(1000f, 1000f, 0f); isPlacing = false; } } } }