private static SceneData CreateSceneData(Scene scene, string model) { var mats = ProcessMaterials(scene, Path.GetDirectoryName(model) + "\\", TextureNotFoundCallback); var nodes = ProcessNode(scene.RootNode, scene); SceneData sceneData = SceneData.Converter(mats, nodes); var ext = Path.GetExtension(model); if (ext == ".fbx") { sceneData.TransFormMatrix *= Matrix4.CreateScale(.1f); } return(sceneData); }