private void StageDirectReset() { BatteryTest.Check(_master, true); TankTest.Check(_master, true); if (_currentStageTime > 450) { SafeguardTest.Check(_master, true); AlarmLightTest.Check(_master, false); _master.PaperLog.Append("-- Stage quickly acknowledge the alarm done \n"); _currentStageTime = 0; Stage = Stages.Wait; } else if (_currentStageTime > 300) { _master.Simulation.OnAcknowledgeButtonChange(false); } else if (_currentStageTime > 150) { _master.Simulation.OnAcknowledgeButtonChange(true); } else if (_currentStageTime > 50) { AlarmLightTest.Check(_master, true); } }
private void StageBlackout() { if (_currentStageTime > 300) { SafeguardTest.Check(_master, true); AlarmLightTest.Check(_master, true); _master.PaperLog.Append("-- Stage controller reset done \n"); _currentStageTime = 0; Stage = Stages.DirectReset; } else if (_currentStageTime > 200) { } else if (_currentStageTime > 100) { if (!_resetControllerDone) { _master.SimulationMaster.Reset(); _master.PaperLog.Append("Recorded controller blackout - restarting... \n"); _resetControllerDone = true; } } else if (_currentStageTime > 50) { AlarmLightTest.Check(_master, true); } }
private void StageLeakage() { BatteryTest.Check(_master); TankTest.Check(_master); if (_currentStageTime > 100) { AlarmLightTest.Check(_master, true); SafeguardTest.Check(_master, true); _currentStageTime = 0; _master.PaperLog.Append("-- Stage leakage done\n"); Stage = Stages.WaitCharges; } }
private void StageCoolDown() { AlarmLightTest.Check(_master, false); if (_currentStageTime > 1000) { _master.PaperLog.Append("\n*** Stopped protocol ***\n\n"); _currentStageTime = 0; Stage = Stages.Done; } if (_currentStageTime > 100) { BatteryTest.Check(_master, false); TankTest.Check(_master, false); SafeguardTest.Check(_master, false); } }
private void StageReset() { if (_currentStageTime > 300) { AlarmLightTest.Check(_master, false); SafeguardTest.Check(_master, false); _currentStageTime = 0; _master.PaperLog.Append("-- Stage reset alarm done\n"); _master.PaperLog.Append("***Reset Simulation***\n"); _master.Simulation.ResetSimulation(); Stage = Stages.Redo; } else if (_currentStageTime > 200) { _master.Simulation.OnAcknowledgeButtonChange(false); } else if (_currentStageTime > 100) { BatteryTest.Check(_master, false); TankTest.Check(_master, false); _master.Simulation.OnAcknowledgeButtonChange(true); } }
private void StageWaitCharges() { BatteryTest.Check(_master); TankTest.Check(_master); SafeguardTest.Check(_master, true); AlarmLightTest.Check(_master, true); if ((_master.Simulation.PressureSignal >= 2000 && _master.Simulation.BatterySignal >= 45f) || _currentStageTime > 10000) { if (_currentStageTime < 5000) { _master.PaperLog.Append("Time needed to charge: " + _currentStageTime + "\n"); _master.PaperLog.Append("-- Stage wait for correct battery voltage and tank pressure done\n"); } else { StageRechargeTimedOut = true; _master.PaperLog.AppendWarning("-- Stage wait for correct battery voltage and tank pressure timed out!\n"); } _currentStageTime = 0; Stage = Stages.Reset; } }