public ShipHullRessources(SSDirectory directory, VariantsRessources variantsResources) { Directory = directory; VariantsRessources = variantsResources; RefreshRessource(); }
public PortraitsRessources(SSDirectory directory) { Directory = directory; ReferencedFiles = (from KeyValuePair <string, ISSGroup> kv in Directory.GroupedFiles where kv.Value is SSFactionGroup select kv.Value as SSFactionGroup).ToList(); IEnumerable <JsonValue> ReferencedPortrait = ReferencedFiles.SelectMany(g => { List <JsonToken> result = new List <JsonToken>(); if (g.MalePortraits != null) { result.AddRange(g.MalePortraits.GetOriginalContent()); } if (g.FemalePortraits != null) { result.AddRange(g.FemalePortraits.GetOriginalContent()); } return(result); }).Distinct().Cast <JsonValue>(); foreach (JsonValue referenced in ReferencedPortrait) { string pathRelative = referenced.ToString().Replace('/', '\\'); Portraits port = this.FindBinaryFromDirectory(pathRelative); if (port != null) { RessourceCorrespondance.Add(pathRelative, port); } } }
/// <summary>Constructor for an editor modifying faction files of the directory</summary> /// <param name="directory">list of all groups made by currents mods</param> /// <param name="receiver">Mod target where modification are stored</param> public FactionEditor(SSDirectory directory) { this.Directory = directory; this.GetFaction(); this.PortraitsRessource = new PortraitsRessources(Directory); var VariantsRessources = new VariantsRessources(Directory); this.ShipHullRessources = new ShipHullRessources(Directory, VariantsRessources); this.BPPackageRessources = new BPPackageRessources(directory, ShipHullRessources); }
public VariantsRessources(SSDirectory directory) { Directory = directory; VariantFiles = (from KeyValuePair <string, ISSGroup> kv in Directory.GroupedFiles where kv.Value is SSVariantGroup select kv.Value).Select(g => { SSVariantGroup f = (SSVariantGroup)g; if (f.MonitoredContent == null) { f.ExtractMonitoredContent(); } return(g as SSVariantGroup); }).ToList(); }
static void Main() { SSBaseUrl SSUrl = new SSBaseUrl("E:\\SS\\Starsector"); SSLinkUrl CoreUrl = new SSLinkUrl("starsector-core"); //SSLinkUrl TahlanUrl = new SSLinkUrl("mods\\tahlan"); SSLinkUrl SWPUrl = new SSLinkUrl("mods\\Ship and Weapon Pack"); SSRelativeUrl shipdataUrl = new SSRelativeUrl("data\\hulls\\ship_data.csv"); SSFullUrl dataurl = SSUrl + SWPUrl + shipdataUrl; CSVContent content; using (StreamReader sr = File.OpenText(dataurl.ToString())) { content = CSVContent.ExtractFromText(sr); } dataurl = SSUrl + CoreUrl + shipdataUrl; CSVContent content2; using (StreamReader sr = File.OpenText(dataurl.ToString())) { content2 = CSVContent.ExtractFromText(sr); } CSVContent content3 = CSVContent.Merge(new[] { content, content2 }); var b = content3.GetLineByColumnValue("id", "swp_archon")["tags"]; //SSBaseUrl ModFolderPath = SSUrl + "mods"; //DirectoryInfo ModsDirectory = new DirectoryInfo(ModFolderPath.ToString()); //IEnumerable<DirectoryInfo> ModsEnumerable = ModsDirectory.EnumerateDirectories(); SSDirectory directory = new SSDirectory(); directory.InstallationUrl = SSUrl; directory.ReadMods(); directory.PopulateMergedCollections(); VariantsRessources variant = new VariantsRessources(directory); ShipHullRessources ship = new ShipHullRessources(directory, variant); BPPackageRessources BPRessource = new BPPackageRessources(directory, ship); //SSDirectory test = new SSDirectory(SSUrl); //SSModWritable target = new SSModWritable(); //target.ModUrl = SSUrl + new SSLinkUrl("mods\\lepg"); //test.ReadMods("lepg"); //test.PopulateMergedCollections(); //FactionEditor factionEditor = new FactionEditor(test); //List<SSFactionGroup> factions = factionEditor.GetFaction(); // }
public ShipHull(SSShipHullGroup groupSource, SSDirectory directory) { GroupSource = groupSource; Directory = directory; }
public FactionEditorFactory(SSDirectory directory) { Directory = directory; }
public BPPackage(Dictionary <string, string> line, SSDirectory directory) { SpecialItemLine = line; Directory = directory; }
public BPPackageRessources(SSDirectory directory, ShipHullRessources shipHullRessources) { Directory = directory; ShipHullRessources = shipHullRessources; RefreshRessource(); }