Exemple #1
0
        public new static void LoadSharedAssetsOnce()
        {
                        #if __IOS__
            var whiteColor = UIColor.White;
                        #else
            NSColor whiteColor = null;
            new NSObject().InvokeOnMainThread(() => {
                whiteColor = NSColor.White;
            });
                        #endif
            sharedProjectile             = SKSpriteNode.FromColor(whiteColor, new CGSize(2, 24));
            sharedProjectile.PhysicsBody = SKPhysicsBody.CreateCircularBody(ProjectileCollisionRadius);
            sharedProjectile.Name        = @"Projectile";
            sharedProjectile.PhysicsBody.CategoryBitMask    = (uint)ColliderType.Projectile;
            sharedProjectile.PhysicsBody.CollisionBitMask   = (uint)ColliderType.Wall;
            sharedProjectile.PhysicsBody.ContactTestBitMask = sharedProjectile.PhysicsBody.CollisionBitMask;

            sharedProjectileEmitter     = GraphicsUtilities.EmitterNodeWithEmitterNamed("ArcherProjectile");
            sharedIdleAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Archer_Idle", "archer_idle_", DefaultNumberOfIdleFrames);
            sharedWalkAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Archer_Walk", "archer_walk_", DefaultNumberOfWalkFrames);
            sharedAttackAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Archer_Attack", "archer_attack_", ArcherAttackFrames);
            sharedGetHitAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Archer_GetHit", "archer_getHit_", ArcherGetHitFrames);
            sharedDeathAnimationFrames  = GraphicsUtilities.LoadFramesFromAtlas("Archer_Death", "archer_death_", ArcherDeathFrames);
            sharedDamageAction          = SKAction.Sequence(new [] {
                SKAction.ColorizeWithColor(whiteColor, 10, 0),
                SKAction.WaitForDuration(0.75),
                SKAction.ColorizeWithColorBlendFactor(0, 0.25)
            });
        }
        public SpriteKitOverlayScene(CGSize size)
        {
            Size = size;

            AnchorPoint = new CGPoint(0.5f, 0.5f);
            ScaleMode   = SKSceneScaleMode.ResizeFill;

            //buttons
            NextButton = SKSpriteNode.FromImageNamed(NSBundle.MainBundle.PathForResource("images/next", "png"));

            var marginY = 60.0f;
            var maringX = -60.0f;

                        #if __IOS__
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone)
            {
                marginY = 30;
            }
                        #endif

            NextButton.Position = new CGPoint(size.Width * 0.5f + maringX, -size.Height * 0.5f + marginY);
            NextButton.Name     = "next";
            NextButton.Alpha    = 0.01f;
                        #if __IOS__
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone)
            {
                NextButton.XScale = NextButton.YScale = 0.5f;
            }
                        #endif
            AddChild(NextButton);

                        #if __IOS__
            PreviousButton = SKSpriteNode.FromColor(UIColor.Clear, NextButton.Frame.Size);
                        #else
            PreviousButton = SKSpriteNode.FromColor(NSColor.Clear, NextButton.Frame.Size);
                        #endif
            PreviousButton.Position = new CGPoint(-(size.Width * 0.5f + maringX), -size.Height * 0.5f + marginY);
            PreviousButton.Name     = "back";
            PreviousButton.Alpha    = 0.01f;
            AddChild(PreviousButton);
        }
Exemple #3
0
        public void SetupScene()
        {
            BackgroundColor = UIColor.White;

            playButton.Text      = "Play!";
            playButton.FontColor = UIColor.White;
            playButton.FontName  = "GillSans-Bold";
            playButton.FontSize  = 30;
            playButton.Position  = new CGPoint(Size.Width / 2, Size.Height / 8f);
            textScaling(playButton);
            AddChild(playButton);

            rowColour = SKSpriteNode.FromColor(UIColor.Orange,
                                               new CGSize(Size.Width, 50));
            rowColour.Hidden = true;

            HLabelLevel.FontName  = "GillSans-Bold";
            HLabelLevel.FontSize  = 25;
            HLabelLevel.FontColor = UIColor.White;

            HLabelScore.FontName  = "GillSans-Bold";
            HLabelScore.FontSize  = 25;
            HLabelScore.FontColor = UIColor.White;



            _menuButton.Position = new CGPoint(Size.Width / 6, Size.Height - 55);


            HLabelLevel.Position = new CGPoint(Size.Width / 2, Size.Height / 1.25f);
            HLabelScore.Position = new CGPoint(Size.Width / 2, Size.Height / 1.36f);

            AddChild(rowColour);
            AddChild(HLabelLevel);
            AddChild(HLabelScore);
            AddChild(_menuButton);
        }