public async void Start() { _loadParent.gameObject.SetActive(true); _headerParent.gameObject.SetActive(false); _songsParent.gameObject.SetActive(false); SpotifyClient client = SpotifyService.Instance.GetSpotifyClient(); if (client != null) { Paging <SavedTrack> paging = await client.Library.GetTracks(); // Load all saved tracks _allSavedTracks = await S4UUtility.GetAllOfPagingAsync(client, paging, MaximumLength) as List <SavedTrack>; // Only show cwer if (_allSavedTracks.Count > MaximumLength) { _allSavedTracks.RemoveRange(MaximumLength, (_allSavedTracks.Count - 1) - MaximumLength); } // Load current user to display creator PrivateUser profile = await SpotifyService.Instance.GetSpotifyClient().UserProfile.Current(); _creator = profile.DisplayName; _dispatcher.Add(() => { UpdateUI(); }); } }
protected override async void OnSpotifyConnectionChanged(SpotifyClient client) { base.OnSpotifyConnectionChanged(client); // Check if we have permission to access logged in user's playlists if (SpotifyService.Instance.AreScopesAuthorized(Scopes.PlaylistReadPrivate)) { // Get first page from client Paging <SimplePlaylist> page = await client.Playlists.CurrentUsers(); // Get rest of pages from utility function and set variable to run on main thread _allPlaylists = await S4UUtility.GetAllOfPagingAsync(client, page); _isPopulated = false; } else { Debug.LogError($"Not authorized to access '{Scopes.PlaylistReadPrivate}'"); } }