public override string GetNameFromString(object theString) { object target = UnityRuntimeServices.Invoke(theString, "Split", new object[] { ", ".get_Chars(0) }, typeof(MonoBehaviour)); return((string)RuntimeServices.Coerce(RuntimeServices.GetSlice(target, string.Empty, new object[] { 0 }), typeof(string))); }
public override int GetScoreFromString(object theString) { object target = UnityRuntimeServices.Invoke(theString, "Split", new object[] { ", ".get_Chars(0) }, typeof(MonoBehaviour)); return(RuntimeServices.UnboxInt32(RuntimeServices.Invoke(typeof(UnityBuiltins), "parseInt", new object[] { RuntimeServices.GetSlice(target, string.Empty, new object[] { 1 }) }))); }
public void OnTriggerEnter(Collider other) { GameObject gameObject = GameObject.Find("GagShop"); GameObject gameObject2 = GameObject.Find("CogPinata"); MonoBehaviour.print("ANVIL DROP: enter"); object componentInChildren = gameObject.GetComponentInChildren(typeof(Animation)); if (!RuntimeServices.ToBool(RuntimeServices.GetProperty(RuntimeServices.GetSlice(componentInChildren, string.Empty, new object[] { "anvilDrop" }), "enabled"))) { if (!RuntimeServices.ToBool(RuntimeServices.GetProperty(RuntimeServices.GetSlice(componentInChildren, string.Empty, new object[] { "honkHorn1" }), "enabled"))) { MonoBehaviour.print("ANVIL DROP: anims not enabled yet"); GS_RandomAnim gS_RandomAnim = (GS_RandomAnim)gameObject.GetComponentInChildren(typeof(GS_RandomAnim)); object property = RuntimeServices.GetProperty(gameObject.GetComponentInChildren(typeof(GS_RandomAnim)), "Awake"); if (RuntimeServices.ToBool(property)) { MonoBehaviour.print("ANVIL DROP: awake"); object componentInChildren2 = gameObject2.GetComponentInChildren(typeof(Animation)); if (!RuntimeServices.ToBool(RuntimeServices.GetProperty(RuntimeServices.GetSlice(componentInChildren2, string.Empty, new object[] { "anvilDrop3" }), "enabled"))) { if (!RuntimeServices.ToBool(RuntimeServices.GetProperty(RuntimeServices.GetSlice(componentInChildren2, string.Empty, new object[] { "honkHorn" }), "enabled"))) { MonoBehaviour.print("ANVIL DROP: cogAnims enabled"); gameObject.BroadcastMessage("AnvilDrop", 1); gameObject2.BroadcastMessage("AnvilDrop", 1); MonoBehaviour.print("ANVIL DROP: should be boradcasting"); } } } } } }
public Dispatcher CreateGetter() { MemberInfo member = ResolveMember(); switch (member.MemberType) { case MemberTypes.Field: { FieldInfo field = (FieldInfo)member; return (delegate(object o, object[] arguments) { return RuntimeServices.GetSlice(field.GetValue(o), "", arguments); }); } case MemberTypes.Property: { MethodInfo getter = ((PropertyInfo)member).GetGetMethod(true); if (null == getter) { throw MissingField(); } if (getter.GetParameters().Length > 0) { return(EmitMethodDispatcher(getter)); } // TODO: remove the reflection invocation getter.Invoke from the path // otherwise its a simple property and the slice // should be applied to the return value return (delegate(object o, object[] arguments) { return RuntimeServices.GetSlice(getter.Invoke(o, null), "", arguments); }); } default: { throw MissingField(); } } }
public override void Update() { if (!this.isControllable) { Input.ResetInputAxes(); } if (Input.GetButtonDown("Jump")) { this.lastJumpButtonTime = Time.get_time(); } this.UpdateSmoothedMovementDirection(); this.ApplyGravity(); this.ApplyJumping(); Vector3 vector = this.moveDirection * this.moveSpeed + new Vector3((float)0, this.verticalSpeed, (float)0) + this.inAirVelocity; vector *= Time.get_deltaTime(); CharacterController characterController = (CharacterController)this.GetComponent(typeof(CharacterController)); this.collisionFlags = characterController.Move(vector); if (RuntimeServices.ToBool(this._animation)) { if (this._characterState == CharacterState.Jumping) { if (!this.jumpingReachedApex) { RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.jumpPoseAnimation.get_name() }), "speed", this.jumpAnimationSpeed); RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.jumpPoseAnimation.get_name() }), "wrapMode", 8); UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.jumpPoseAnimation.get_name() }, typeof(MonoBehaviour)); } else { RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.jumpPoseAnimation.get_name() }), "speed", -this.landAnimationSpeed); RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.jumpPoseAnimation.get_name() }), "wrapMode", 8); UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.jumpPoseAnimation.get_name() }, typeof(MonoBehaviour)); } } else if (characterController.get_velocity().get_sqrMagnitude() < 0.1f) { UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.idleAnimation.get_name() }, typeof(MonoBehaviour)); } else if (this._characterState == CharacterState.Running) { RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.runAnimation.get_name() }), "speed", Mathf.Clamp(characterController.get_velocity().get_magnitude(), (float)0, this.runMaxAnimationSpeed)); UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.runAnimation.get_name() }, typeof(MonoBehaviour)); } else if (this._characterState == CharacterState.Trotting) { RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.walkAnimation.get_name() }), "speed", Mathf.Clamp(characterController.get_velocity().get_magnitude(), (float)0, this.trotMaxAnimationSpeed)); UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.walkAnimation.get_name() }, typeof(MonoBehaviour)); } else if (this._characterState == CharacterState.Walking) { RuntimeServices.SetProperty(RuntimeServices.GetSlice(this, "_animation", new object[] { this.walkAnimation.get_name() }), "speed", Mathf.Clamp(characterController.get_velocity().get_magnitude(), (float)0, this.walkMaxAnimationSpeed)); UnityRuntimeServices.Invoke(this._animation, "CrossFade", new object[] { this.walkAnimation.get_name() }, typeof(MonoBehaviour)); } } if (this.IsGrounded()) { this.get_transform().set_rotation(Quaternion.LookRotation(this.moveDirection)); } else { Vector3 vector2 = vector; vector2.y = (float)0; if (vector2.get_sqrMagnitude() > 0.001f) { this.get_transform().set_rotation(Quaternion.LookRotation(vector2)); } } if (this.IsGrounded()) { this.lastGroundedTime = Time.get_time(); this.inAirVelocity = Vector3.get_zero(); if (this.jumping) { this.jumping = false; this.SendMessage("DidLand", 1); } } }