public void TileSelected(Tile tile) { if (_state != ControllerState.WaitingForSelection) { return; } if (selectedCharacter == null) { return; } if (selectedCharacter.Team != team) { return; } if (selectedCharacter.GetActionPoints() == 0) { return; } var moves = GridController.Singelton.GetRunedPath(selectedCharacter, selectedCharacter.currentTile, tile); for (var index = 0; index < moves.Count; index++) { var t = moves[index]; RuneManager.Singelton.ExecuteRune(t); } _state = ControllerState.WaitingForActionToFinish; var runeSetAp = new RuneManager.SetActionPoint(selectedCharacter.GetActionPoints() - 1, selectedCharacter); RuneManager.Singelton.ExecuteRune(runeSetAp); var getInput = new RuneManager.WaitForSelection(this); RuneManager.Singelton.ExecuteRune(getInput); }
public override void OnSecondaryAction(Entity entity) { if (_state != ControllerState.WaitingForSelection) return; if (selectedCharacter == null) return; if (selectedCharacter.Team != team) return; if (selectedCharacter.OnEntitySelection(entity)) { _state = ControllerState.WaitingForActionToFinish; var getInput = new RuneManager.WaitForSelection(this); RuneManager.Singelton.ExecuteRune(getInput); } }
public override void OnSecondaryAction(Entity entity) { if (_state != ControllerState.WaitingForSelection) { return; } if (selectedCharacter == null) { return; } if (selectedCharacter.Team != team) { return; } if (selectedCharacter.OnEntitySelection(entity)) { _state = ControllerState.WaitingForActionToFinish; var getInput = new RuneManager.WaitForSelection(this); RuneManager.Singelton.ExecuteRune(getInput); } }
public void TileSelected(Tile tile) { if (_state != ControllerState.WaitingForSelection) return; if (selectedCharacter == null) return; if (selectedCharacter.Team != team) return; if (selectedCharacter.GetActionPoints() == 0) return; var moves = GridController.Singelton.GetRunedPath(selectedCharacter, selectedCharacter.currentTile, tile); for (var index = 0; index < moves.Count; index++) { var t = moves[index]; RuneManager.Singelton.ExecuteRune(t); } _state = ControllerState.WaitingForActionToFinish; var runeSetAp = new RuneManager.SetActionPoint(selectedCharacter.GetActionPoints() - 1, selectedCharacter); RuneManager.Singelton.ExecuteRune(runeSetAp); var getInput = new RuneManager.WaitForSelection(this); RuneManager.Singelton.ExecuteRune(getInput); }