private void OnEnable() { agentBehaviour = GetComponent <AgentBehaviour>(); aiBehaviour = GetComponent <AIBehaviour>(); layerMask = LayerMask.NameToLayer("Elemnet"); m_Ai.AddBehaviours( BT.Selector().AddBehaviours( BT.Sequence().AddBehaviours( BT.Condition(() => { return(aiBehaviour.getCircleElementsNum() > 2); }), //如果没有发现敌人和方块则自由移动 BT.Sequence().AddBehaviours( //如果没有发现 BT.If(() => { return(!isFindElement && !isFindPlayer); }).AddBehaviours( //进行随机移动 BT.Call(agentBehaviour.RandomWalk) //进行随搜 //BT.Call(CheckForAround) ), //如果有发现 BT.If(() => { return(isFindElement); }).AddBehaviours( BT.Call(agentBehaviour.Pursue) ) ) ) ) ); }