void Start()
 {
     pointer = RoomPointer.Instance;
     //初始化场景内门的信息
     //获得connectInfo通过修改代码执行顺序
     SetDoorActive();
 }
    void Start()
    {
        string doorName = gameObject.name.Substring(4, 1);

        doorDir     = int.Parse(doorName);
        pointer     = RoomPointer.Instance;
        gameManager = GameManager.Instance;
    }
Exemple #3
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 void Awake()
 {
     Instance = this;
 }