void Start() { pointer = RoomPointer.Instance; //初始化场景内门的信息 //获得connectInfo通过修改代码执行顺序 SetDoorActive(); }
void Start() { string doorName = gameObject.name.Substring(4, 1); doorDir = int.Parse(doorName); pointer = RoomPointer.Instance; gameManager = GameManager.Instance; }
void Awake() { Instance = this; }