private void fromJSONRoomsList(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field RoomsList of RobotSetKnownRoomsCommandIntentJSON is not an array."); } int count1 = json_array1.componentCount(); List <RoomJSON> vector_RoomsList1 = new List <RoomJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { RoomJSON convert_classy = RoomJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_RoomsList1.Add(convert_classy); } initRoomsList(); for (int num1 = 0; num1 < vector_RoomsList1.Count; ++num1) { appendRoomsList(vector_RoomsList1[num1]); } for (int num1 = 0; num1 < vector_RoomsList1.Count; ++num1) { } }
private void fromJSONRoom(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); RoomJSON convert_classy = RoomJSON.from_json(json_value, ignore_extras, true); setRoom(convert_classy); }
private void removeRoom(SocketIOEvent e) { Debug.Log("Server => removeRoom" + e.data); string data = e.data.ToString(); RoomJSON user = RoomJSON.CreateFromJSON(data); Destroy(uiManger.Rooms[user.name]); }
public void setRoom(RoomJSON new_value) { if (flagHasRoom) { } flagHasRoom = true; storeRoom = new_value; }
public void appendValue(RoomJSON to_append) { if (!flagHasValue) { flagHasValue = true; storeValue.Clear(); } Debug.Assert(flagHasValue); storeValue.Add(to_append); }
public void appendRoomsList(RoomJSON to_append) { if (!flagHasRoomsList) { flagHasRoomsList = true; storeRoomsList.Clear(); } Debug.Assert(flagHasRoomsList); storeRoomsList.Add(to_append); }
public Room Convert(RoomJSON roomJSON) { Room.Floor floor = new Room.Floor(roomJSON.size); List <Room.Wall> walls = new List <Room.Wall>(); List <List <int[]> > wallLines = new List <List <int[]> >(); wallLines.Add(roomJSON.outerpoints); wallLines.AddRange(roomJSON.innerpoints); List <Room.Door> windowsAndDoors = new List <Room.Door>(); foreach (List <int[]> points in wallLines) { for (int i = 0; i < points.Count - 1; i++) { int[] p1 = points[i]; int[] p2 = points[i + 1]; Vector3Int origin = new Vector3Int(Mathf.Min(p1[0], p2[0]), 0, Mathf.Min(p1[1], p2[1])); bool isVertical = (p1[0] == p2[0]); Room.Wall wall = new Room.Wall(origin, isVertical, Mathf.Max(Mathf.Abs(p2[0] - p1[0]), Mathf.Abs(p2[1] - p1[1])), Mathf.RoundToInt(roomJSON.ceiling * 100)); foreach (RoomJSON.Door door in roomJSON.door) { if (wall.isDoorOn(door)) { //int x1 = door.point_1[0]; //int x2 = door.point_2[0]; //int z1 = door.point_1[1]; //int z2 = door.point_2[1]; //// Debug.Log(string.Format("wall: [({0}, {1}), ({2}, {3})]\ndoor: [({4}, {5}), ({6}, {7})]", // p1[0], p1[1], p2[0], p2[1], x1, z1, x2, z2)); if (door.height_1 == 0) { wall.addDoor(door); } else { wall.addWindow(door); } break; } } walls.Add(wall); } } return(new Room(floor, walls)); }
//=========================================== //=========================================== //=========================================== //MainGame CallBack function //=========================================== private void GameInit(SocketIOEvent e) { Debug.Log("Server => Welcom to the Room of " + ClientStatus.currentingRoom); string data = e.data.ToString(); Debug.Log(data); RoomJSON roomJSON = RoomJSON.CreateFromJSON(data); ClientStatus.currentUUID = roomJSON.currnetUUID; if (gameMangerOBJ == null) { gameMangerOBJ = Instantiate(gameMangerPrefab); } }
/// <summary> /// /// </summary> public void join_Room(Room target) { RoomJSON data = new RoomJSON(); ClientStatus.currentingRoom = target.Name; data.name = target.Name; data.UUID = ClientStatus.UUID; //data.index = target.index; string Data = RoomJSON.CreateToJSON(data); socket.Emit("joinRoom", new JSONObject(Data)); Destroy(target.gameObject); mainCanvas.gameObject.SetActive(false); }
protected override void finish() { RoomJSON result = new RoomJSON(); Debug.Assert(result != null); finish(result); int extra_count = unknownFieldGenerator.field_names.Count; Debug.Assert(extra_count == unknownFieldGenerator.field_values.Count); for (int extra_num = 0; extra_num < extra_count; ++extra_num) { result.extraRoomAppendPair(unknownFieldGenerator.field_names[extra_num], unknownFieldGenerator.field_values[extra_num]); } unknownFieldGenerator.field_names.Clear(); unknownFieldGenerator.field_values.Clear(); unknownFieldGenerator.index = new Dictionary <string, JSONValue>(); handle_result(result); }
public void CreateRoom() { if (inputField.text.Equals("")) { return; } RoomJSON data = new RoomJSON(); ClientStatus.currentingRoom = inputField.text; data.name = inputField.text; data.UUID = ClientStatus.UUID; string Data = RoomJSON.CreateToJSON(data); socket.Emit("creatRoom", new JSONObject(Data)); socket.Emit("joinRoom", new JSONObject(Data)); mainCanvas.gameObject.SetActive(false); inputField.text = ""; }
void LoadRoom() { Dictionary <string, string> parameters = new Dictionary <string, string>(); parameters.Add("function", "GetRoomInfofile"); parameters.Add("model_id", login.model_id); string json = http.Get("http://" + LoginManager.host + ":" + LoginManager.port + "/model", parameters); //// Debug.Log("new room: " + json); //// Debug.Log("old room: " + http.GetTestJSON()); //string json = httpRequest.GetTestJSON(); roomJSON = roomParser.Parse(json); Room room = roomParser.Convert(roomJSON); GameObject roomObj = room.GenerateRoom(); GameObject[] floors = GameObject.FindGameObjectsWithTag("floor"); foreach (GameObject fo in floors) { fo.AddComponent <Teleportable>(); fo.AddComponent <Teleportable>().target = target; fo.AddComponent <Teleportable>().pivot = pivot; fo.AddComponent <Teleportable>().fadeDuration = fadeDuration; } ModelLoader loader = new ModelLoader(); foreach (RoomJSON.Product p in roomJSON.product) { GameObject obj = loader.LoadModelFromDir(p.product_id); obj.transform.position = new Vector3(p.position[0], p.position[1], p.position[2]); obj.transform.Rotate(new Vector3(0, p.rotation, 0)); //// Debug.Log("Load product: " + p.product_id); } MoveCamera(room); }
public void UpdateRoom(SocketIOEvent e) { string data = e.data.ToString(); RoomJSON roomJSON = RoomJSON.CreateFromJSON(data); var obj = Instantiate(RoomOBJ) as GameObject; obj.transform.SetParent(Scroll_View_Content.transform); RectTransform rectTransform = obj.GetComponent <RectTransform>(); Room room = obj.GetComponent <Room>(); rectTransform.anchoredPosition3D = new Vector3(0, 0, 0); rectTransform.localScale = new Vector3(1, 1, 1); room.uiManger = this; room.Name = roomJSON.name; room.index = roomJSON.index; room.UUID = roomJSON.UUID; //room.currnetUUID.Add(roomJSON.UUID); Rooms.Add(room.Name, obj); }
protected void finish(RoomJSON result) { if (fieldGeneratorName.have_value) { result.setName(fieldGeneratorName.value); fieldGeneratorName.have_value = false; } else if ((!(result.hasName())) && !allow_incomplete) { error("When parsing the object for %what%, the \"Name\" field was missing."); } if (fieldGeneratorDeterminerMentioned.have_value) { result.setDeterminerMentioned(fieldGeneratorDeterminerMentioned.value); fieldGeneratorDeterminerMentioned.have_value = false; } if (fieldGeneratorUUID.have_value) { result.setUUID(fieldGeneratorUUID.value); fieldGeneratorUUID.have_value = false; } }
void LateUpdate() { if (ClientStatus.GameOver) { RoomJSON data = new RoomJSON(); data.name = ClientStatus.currentingRoom; data.UUID = ClientStatus.UUID; string Data = RoomJSON.CreateToJSON(data); socket.Emit("joinlobby", new JSONObject(Data)); ClientStatus.currentingRoom = "lobby"; Destroy(Players[ClientStatus.currentUUID[0]]); Destroy(Players[ClientStatus.currentUUID[1]]); Destroy(Ball); ClientStatus.currentUUID[0] = ""; ClientStatus.currentUUID[1] = ""; uimager.ReturnLobby(); Destroy(this.gameObject); ClientStatus.GameOver = false; } }
public static string CreateToJSON(RoomJSON data) { return(JsonUtility.ToJson(data)); }
protected override void handle_result(RoomJSON result) { top.value.Add(result); }
protected override void handle_result(RoomJSON result) { //@@@ Debug.Assert(!have_value); have_value = true; value = result; }
protected abstract void handle_result(RoomJSON new_result);