IEnumerator CreateDungeon() { GameObject loading = (GameObject)Instantiate(loadingScreen); yield return(StartCoroutine(rooms.CreateRooms())); yield return(StartCoroutine(corridors.CreateCorridors())); yield return(StartCoroutine(walls.CreateRoomWalls())); yield return(StartCoroutine(walls.CreateCorridorWalls())); yield return(StartCoroutine(playerAndMerchantsGenerator.CreatePlayer())); yield return(StartCoroutine(playerAndMerchantsGenerator.CreateTraders())); yield return(StartCoroutine(chests.CreateChest())); Pathfinder.Instance.CreateMap(); SpawnPortal(); CreateScroll(); SpawnSafeZoneCampfire(); yield return(StartCoroutine(enemiesGenerator.CreateEnemies())); Destroy(loading); }
public void InitializeRooms() { _roomGenerator = new RoomGenerator(200, new LimitedValue(3, 9), new LimitedValue(3, 9), rows, columns); _roomGenerator.CreateRooms(); foreach (Room room in _roomGenerator.rooms) { foreach (Vector3 position in room.positions) { GameObject instance = Instantiate(floorTile, position, Quaternion.identity); instance.transform.SetParent(boardHolder); } } }