void Pause() { PauseMenuUI.SetActive(true); RestartImg.SetActive(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; Time.timeScale = 0f; menudepth++; }
public void Resume() { if (isGameOver) { RestartImg.SetActive(true); } Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; PauseMenuUI.SetActive(false); Time.timeScale = 1f; menudepth--; }