// ルーム更新 public void OnClick() { ApiClient.Instance.ResponseListRooms = ResponseListRooms; var param = new RequestListRooms(); ApiClient.Instance.RequestListRooms(param); }
public void InstantiateRoomList() { RequestListRooms param = new RequestListRooms(); ApiClient.Instance.ResponseListRooms = ResponseListRooms; ApiClient.Instance.RequestListRooms(param); }
public int filter; // 0:all 1:playing only 2:waiting only // Use this for initialization void Start() { filter = 0; ApiClient.Instance.ResponseListRooms = ResponseListRooms; var param = new RequestListRooms(); ApiClient.Instance.RequestListRooms(param); RoomPanel = (GameObject)Resources.Load("RoomPrefab"); }
/// <summary> /// RequestListRooms /// /api/roomsへGETでリクエストを行なう /// </summary> public void RequestListRooms(RequestListRooms param) { var url = ipAddr + "/api/rooms"; requester.Get(url, ResponseListRooms); }