Exemple #1
0
        static ChunkWriter CreateReliableMulticastWriter(Uri uri)
        {
            var writer = new ReliableMulticastWriter(uri);

            writer.Start();

            return(writer);
        }
        public void Run()
        {
            var network = new Uri("pgm://224.0.0.7:40001");

            ActorRef actor = AnonymousActor.New(inbox =>
            {
                inbox.Loop(loop =>
                {
                    loop
                    .Receive <A>(message =>
                    {
                        Console.WriteLine("Received: " + message.Name);

                        loop.Continue();
                    })
                    .Receive <B>(message =>
                    {
                        Console.WriteLine("Received: " + message.Address);
                        loop.Continue();
                    });
                });
            });

            using (var writer = new ReliableMulticastWriter(network))
            {
                writer.Start();

                MessageHeaders.MatchHeaderChannel channel;
                using (var buffer = new BufferedChunkWriter(new PoolFiber(), new TimerScheduler(new PoolFiber()), writer, 64 * 1024))
                {
                    buffer.Start();

                    channel =
                        new MessageHeaders.MatchHeaderChannel(
                            new MatchHeaderChannel(new SerializeChunkChannel(buffer, new FastTextSerializer())));


                    MessageHeaders.MatchHeaderChannel channel2;
                    using (var buffer2 = new BufferedChunkWriter(new PoolFiber(), new TimerScheduler(new PoolFiber()), writer, 64 * 1024)
                           )
                    {
                        buffer2.Start();
                        channel2 =
                            new MessageHeaders.MatchHeaderChannel(
                                new MatchHeaderChannel(new SerializeChunkChannel(buffer2, new FastTextSerializer())));

                        Console.WriteLine("Writer started");

                        for (int i = 0; i < 10; i++)
                        {
                            channel.Send(new A
                            {
                                Name = "Joe"
                            });

                            channel2.Send(new B
                            {
                                Address = "American Way",
                            });
                        }
                        Console.WriteLine("Sent message");

                        var reader = new DeserializeChunkChannel(actor, new FastTextSerializer());

                        using (var listener = new ReliableMulticastListener(network, reader))
                        {
                            Console.WriteLine("Listener created");
                            listener.Start();

                            Console.WriteLine("Listener started");

                            Thread.Sleep(2000);

                            Console.WriteLine("Leaving Listener");
                        }

                        Console.WriteLine("Listener stopped");
                    }
                }
            }

            Console.WriteLine("Sender Stopped");
        }
Exemple #3
0
		static ChunkWriter CreateReliableMulticastWriter(Uri uri)
		{
			var writer = new ReliableMulticastWriter(uri);
			writer.Start();

			return writer;
		}
		public void Run()
		{
			var network = new Uri("pgm://224.0.0.7:40001");

			ActorRef actor = AnonymousActor.New(inbox =>
			{
				inbox.Loop(loop =>
				{
					loop
						.Receive<A>(message =>
						{
							Console.WriteLine("Received: " + message.Name);

							loop.Continue();
						})
						.Receive<B>(message =>
						{
							Console.WriteLine("Received: " + message.Address);
							loop.Continue();
						});
				});
			});

			using (var writer = new ReliableMulticastWriter(network))
			{
				writer.Start();

				MessageHeaders.MatchHeaderChannel channel;
				using (var buffer = new BufferedChunkWriter(new PoolFiber(), new TimerScheduler(new PoolFiber()), writer, 64*1024))
				{
					buffer.Start();

					channel =
						new MessageHeaders.MatchHeaderChannel(
							new MatchHeaderChannel(new SerializeChunkChannel(buffer, new FastTextSerializer())));


					MessageHeaders.MatchHeaderChannel channel2;
					using (var buffer2 = new BufferedChunkWriter(new PoolFiber(), new TimerScheduler(new PoolFiber()), writer, 64*1024)
						)
					{
						buffer2.Start();
						channel2 =
							new MessageHeaders.MatchHeaderChannel(
								new MatchHeaderChannel(new SerializeChunkChannel(buffer2, new FastTextSerializer())));

						Console.WriteLine("Writer started");

						for (int i = 0; i < 10; i++)
						{
							channel.Send(new A
							{
								Name = "Joe"
							});

							channel2.Send(new B
							{
								Address = "American Way",
							});
						}
						Console.WriteLine("Sent message");

						var reader = new DeserializeChunkChannel(actor, new FastTextSerializer());

						using (var listener = new ReliableMulticastListener(network, reader))
						{
							Console.WriteLine("Listener created");
							listener.Start();

							Console.WriteLine("Listener started");

							Thread.Sleep(2000);

							Console.WriteLine("Leaving Listener");
						}

						Console.WriteLine("Listener stopped");
					}
				}
			}

			Console.WriteLine("Sender Stopped");
		}