static void AddBasicLineRope() { QuickRope2 r = QuickRope2.Create(new Vector3(-5, 0, 0), new Vector3(5, 0, 0), BasicRopeTypes.Line); r.gameObject.name = "Line_Rope_Start"; r.ropeEnd.name = "Line_Rope_End"; Selection.activeGameObject = r.gameObject; }
void Start() { rope = QuickRope2.Create(Vector3.zero, new Vector3(0, -10, 0), BasicRopeTypes.Mesh); rope.enablePhysics = true; rope.enableRopeController = true; rope.ApplyRopeSettings(); rope.rigidbody.isKinematic = true; }