public void TestNewTileIsPlaced() { var target = new Quarry(); Tile tile = new MockTile(); Space space = _control.GetPlacableSpaces(tile).First(); target.Transition(null); target.Transition(tile); target.Transition(space); Assert.AreEqual(tile, space.Tile); }
public void TransitionTest() { var target = new Quarry(); Tile tile = new MockTile(); Selection actual = target.Transition(null); Assert.AreEqual(Selection.TileFromHand, actual); actual = target.Transition(tile); Assert.AreEqual(Selection.PlayableSpace, actual); target.Transition(_control.GetPlacableSpaces(tile).First()); Assert.AreEqual(tile, _control.ActiveTile); }
public void TestTileIsRemoved() { var target = new Quarry(); Selection actual = target.Transition(null); Assert.AreEqual(Selection.TileFromHand, actual); Player player = _control.ActivePlayer; Tile tile = player.Hand.First(); actual = target.Transition(tile); Assert.AreEqual(Selection.PlayableSpace, actual); target.Transition(_control.GetPlacableSpaces(tile).First()); Assert.AreEqual(tile, _control.ActiveTile); Assert.IsFalse(player.Hand.Contains(tile)); }