Exemple #1
0
 /// <summary>
 /// 起始設定
 /// </summary>
 public MainChara(byte _index, Dictionary <string, string> _attrsDic)
 {
     AttrsDic         = _attrsDic;
     Index            = _index;
     ID               = int.Parse(AttrsDic["ID"]);
     Role             = GameDictionary.RoleDic[int.Parse(AttrsDic["Role"])];
     Level            = int.Parse(AttrsDic["Level"]);
     CurExp           = int.Parse(AttrsDic["Exp"]);
     Point            = int.Parse(AttrsDic["Point"]);
     GrowConstitution = int.Parse(AttrsDic["Constitution"]);
     GrowStrength     = int.Parse(AttrsDic["Strength"]);
     GrowMind         = int.Parse(AttrsDic["Mind"]);
     GrowFaith        = int.Parse(AttrsDic["Faith"]);
     GrowAlert        = int.Parse(AttrsDic["Alert"]);
     GrowWill         = int.Parse(AttrsDic["Will"]);
     GrowSkill        = int.Parse(AttrsDic["Skill"]);
     GrowAgility      = int.Parse(AttrsDic["Agility"]);
     //狀態
     CurHealth   = int.Parse(AttrsDic["CurHP"]);
     CurVitality = int.Parse(AttrsDic["CurVP"]);
     //天賦
     MyTalent = GameDictionary.TalentDic[int.Parse(AttrsDic["Talent"])];
     //武器
     MyWeapons = new WeaponData[2];
     int[] weaponIDs = TextManager.StringSplitToIntArray(AttrsDic["Weapon"], ',');
     for (int i = 0; i < MyWeapons.Length; i++)
     {
         if (i < weaponIDs.Length)
         {
             MyWeapons[i] = GameDictionary.WeaponDic[weaponIDs[i]];
         }
         else
         {
             MyWeapons[i] = null;
         }
     }
     //主防具
     MyArmor = GameDictionary.ArmorDic[int.Parse(AttrsDic["Armor"])];
     //副防具
     MyProtectors = new ProtectorData[4];
     int[] ProtectorIDs = TextManager.StringSplitToIntArray(AttrsDic["Protector"], ',');
     for (int i = 0; i < MyProtectors.Length; i++)
     {
         if (i < ProtectorIDs.Length)
         {
             MyProtectors[i] = GameDictionary.ProtectorDic[ProtectorIDs[i]];
         }
         else
         {
             MyProtectors[i] = null;
         }
     }
 }
 /// <summary>
 /// 將字典傳入,依json表設定資料
 /// </summary>
 public static void SetData(Dictionary<int, ProtectorData> _dic)
 {
     string jsonStr = Resources.Load<TextAsset>("Json/Protector").ToString();
     JsonData jd = JsonMapper.ToObject(jsonStr);
     JsonData protectorItems = jd["Protector"];
     for (int i = 0; i < protectorItems.Count; i++)
     {
         ProtectorData protectorData = new ProtectorData(protectorItems[i]);
         int id = int.Parse(protectorItems[i]["ID"].ToString());
         _dic.Add(id, protectorData);
     }
 }
    /// <summary>
    /// 將字典傳入,依json表設定資料
    /// </summary>
    public static void SetData(Dictionary <int, ProtectorData> _dic)
    {
        string   jsonStr        = Resources.Load <TextAsset>("Json/Protector").ToString();
        JsonData jd             = JsonMapper.ToObject(jsonStr);
        JsonData protectorItems = jd["Protector"];

        for (int i = 0; i < protectorItems.Count; i++)
        {
            ProtectorData protectorData = new ProtectorData(protectorItems[i]);
            int           id            = int.Parse(protectorItems[i]["ID"].ToString());
            _dic.Add(id, protectorData);
        }
    }
Exemple #4
0
    /// <summary>
    /// 初始化武器,傳入武器ID
    /// </summary>
    public Protector(int _protectorID)
        : base(_protectorID)
    {
        Type = EquipmentTYpe.Protector;
        if (!GameDictionary.ProtectorDic.ContainsKey(ID))
        {
            Debug.LogWarning("不存在的護具ID:" + ID);
            return;
        }
        ProtectorData protectorData = GameDictionary.ProtectorDic[ID];

        InitEquipment(protectorData);
        ProType = protectorData.Type;
    }
 /// <summary>
 /// 起始設定
 /// </summary>
 public MainChara(byte _index, Dictionary<string, string> _attrsDic)
 {
     AttrsDic = _attrsDic;
     Index = _index;
     ID = int.Parse(AttrsDic["ID"]);
     Role = GameDictionary.RoleDic[int.Parse(AttrsDic["Role"])];
     Level = int.Parse(AttrsDic["Level"]);
     CurExp = int.Parse(AttrsDic["Exp"]);
     Point = int.Parse(AttrsDic["Point"]);
     GrowConstitution = int.Parse(AttrsDic["Constitution"]);
     GrowStrength = int.Parse(AttrsDic["Strength"]);
     GrowMind = int.Parse(AttrsDic["Mind"]);
     GrowFaith = int.Parse(AttrsDic["Faith"]);
     GrowAlert = int.Parse(AttrsDic["Alert"]);
     GrowWill = int.Parse(AttrsDic["Will"]);
     GrowSkill = int.Parse(AttrsDic["Skill"]);
     GrowAgility = int.Parse(AttrsDic["Agility"]);
     //狀態
     CurHealth = int.Parse(AttrsDic["CurHP"]);
     CurVitality = int.Parse(AttrsDic["CurVP"]);
     //天賦
     MyTalent = GameDictionary.TalentDic[int.Parse(AttrsDic["Talent"])];
     //武器
     MyWeapons = new WeaponData[2];
     int[] weaponIDs = TextManager.StringSplitToIntArray(AttrsDic["Weapon"], ',');
     for (int i = 0; i < MyWeapons.Length; i++)
     {
         if (i < weaponIDs.Length)
             MyWeapons[i] = GameDictionary.WeaponDic[weaponIDs[i]];
         else
             MyWeapons[i] = null;
     }
     //主防具
     MyArmor = GameDictionary.ArmorDic[int.Parse(AttrsDic["Armor"])];
     //副防具
     MyProtectors = new ProtectorData[4];
     int[] ProtectorIDs = TextManager.StringSplitToIntArray(AttrsDic["Protector"], ',');
     for (int i = 0; i < MyProtectors.Length; i++)
     {
         if (i < ProtectorIDs.Length)
             MyProtectors[i] = GameDictionary.ProtectorDic[ProtectorIDs[i]];
         else
             MyProtectors[i] = null;
     }
 }
Exemple #6
0
 /// <summary>
 /// 將Json資料寫入字典裡
 /// </summary>
 static void LoadJsonDataToDic()
 {
     //文字字典
     String_AttributeDic = new Dictionary <string, String_AttributeData>();
     String_AttributeData.SetData(String_AttributeDic);
     //Sprite字典
     SpriteDic = new Dictionary <string, SpriteData>();
     SpriteData.SetData(SpriteDic);
     //被動施法
     PSpellDic = new Dictionary <int, PassiveSpellData>();
     PassiveSpellData.SetData(PSpellDic);
     //主動施法
     ASpellDic = new Dictionary <int, ActivitySpellData>();
     ActivitySpellData.SetData(ASpellDic);
     DamageDic = new Dictionary <int, DamageData>();
     DamageData.SetData(DamageDic);
     CureDic = new Dictionary <int, CureData>();
     CureData.SetData(CureDic);
     BufferDic = new Dictionary <int, BufferData>();
     BufferData.SetData(BufferDic);
     //天賦字典
     TalentDic = new Dictionary <int, TalentData>();
     TalentData.SetData(TalentDic);
     //武器
     WeaponDic = new Dictionary <int, WeaponData>();
     WeaponData.SetData(WeaponDic);
     //防具
     ArmorDic = new Dictionary <int, ArmorData>();
     ArmorData.SetData(ArmorDic);
     //裝備
     ProtectorDic = new Dictionary <int, ProtectorData>();
     ProtectorData.SetData(ProtectorDic);
     //裝備
     DropDic = new Dictionary <int, DropData>();
     DropData.SetData(DropDic);
     //冒險
     AdventureDic = new Dictionary <int, AdventureData>();
     AdventureData.SetData(AdventureDic);
     //出怪事件
     MonsterEventDic = new Dictionary <int, MonsterEventData>();
     MonsterEventData.SetData(MonsterEventDic);
     //調查事件
     InvestigateEventDic = new Dictionary <int, List <InvestigateEventData> >();
     InvestigateEventData.SetData(InvestigateEventDic);
     //意外事件
     AccidentEventDic = new Dictionary <int, List <AccidentEventData> >();
     AccidentEventData.SetData(AccidentEventDic);
     //結果事件
     EventResultDic = new Dictionary <int, EventResultData>();
     EventResultData.SetData(EventResultDic);
     //紮營事件
     CampDic = new Dictionary <int, List <CampEventData> >();
     CampEventData.SetData(CampDic);
     //怪物
     MonsterGroupDic = new Dictionary <int, List <MonsterData> >();
     MonsterDic      = new Dictionary <int, MonsterData>();
     MonsterData.SetData(MonsterGroupDic, MonsterDic);
     //腳色字典
     RoleDic = new Dictionary <int, RoleData>();
     RoleData.SetData(RoleDic);
     //主屬性字典
     MainAttributeDic = new Dictionary <MainAttribute, MainAttributeData>();
     MainAttributeData.SetData(MainAttributeDic);
     //等級字典
     LevelDic = new Dictionary <int, LevelData>();
     LevelData.SetData(LevelDic);
 }