protected override void OnUpdate(float timeStep) { base.OnUpdate(timeStep); runtime.Update(timeStep); if (Input.NumTouches > 0) // urho in uwp mode handles mouse as touch { var touchState = Input.GetTouch(0); Yaw += mouseSensitivity * touchState.Delta.X; Pitch += mouseSensitivity * touchState.Delta.Y; Pitch = MathHelper.Clamp(Pitch, -90, 90); cameraNode.Rotation = new Quaternion(Pitch, Yaw, 0); } float moveSpeed = 10.0f; if (Input.GetKeyDown(Key.W)) { cameraNode.Translate(Vector3.UnitZ * moveSpeed * timeStep); } if (Input.GetKeyDown(Key.S)) { cameraNode.Translate(-Vector3.UnitZ * moveSpeed * timeStep); } if (Input.GetKeyDown(Key.A)) { cameraNode.Translate(-Vector3.UnitX * moveSpeed * timeStep); } if (Input.GetKeyDown(Key.D)) { cameraNode.Translate(Vector3.UnitX * moveSpeed * timeStep); } }
protected override void OnUpdate(float timeStep) { base.OnUpdate(timeStep); runtime.Update(timeStep); }