internal static void BuffSome(PrefsSave playerPrefs, float value = 1) { string path = playerPrefs.ToString(); value += PlayerPrefs.GetFloat(path); PlayerPrefs.SetFloat(path, value); }
internal static float GetParameter(PrefsSave item, float value = 0) { string path = item.ToString(); if (PlayerPrefs.HasKey(path)) { value = PlayerPrefs.GetFloat(path); } else { PlayerPrefs.SetFloat(path, value); } return(value); }
internal static string GetParameter(PrefsSave item, string value = "") //string value = null { string path = item.ToString(); if (PlayerPrefs.HasKey(path)) { value = PlayerPrefs.GetString(path); } else { PlayerPrefs.SetString(path, value); } return(value); }
internal static void SetParametr(PrefsSave item, float value) => PlayerPrefs.SetFloat(item.ToString(), value);
internal static string GetParameter(PrefsSave item) { return(PlayerPrefs.GetString(item.ToString())); }