public GameObjectPrefabPool(PrefabInstantiateFunc instantiateFunc, bool createPoolCollection = false, string poolCollectionName = "Pool Collection") { InstantiateFunc = instantiateFunc; AliveObjs = new List <GameObject>(); PoolObjs = new List <GameObject>(); if (createPoolCollection) { GameObject obj = new GameObject(poolCollectionName); PoolCollection = obj.transform; } }
public PrefabPool(T prefab, bool createPoolCollection = false, string poolCollectionName = "Pool Collection") { Prefab = prefab; InstantiateFunc = null; AliveObjs = new List <T>(); PoolObjs = new List <T>(); if (createPoolCollection) { GameObject obj = new GameObject(poolCollectionName); PoolCollection = obj.transform; } }