private void DecompressIntoPowerup(JArray data, PowerupData powerup) { var id = ExtractValue <int>(data, _powerupContract.ID); var disposed = ExtractValue <bool>(data, _powerupContract.Disposed); var positionOffset = new Vector2(_initializationData.Configuration.HealthPackConfiguration.WIDTH * .5, _initializationData.Configuration.HealthPackConfiguration.HEIGHT * .5); var position = new Vector2(ExtractValue <double>(data, _powerupContract.PositionX), ExtractValue <double>(data, _powerupContract.PositionY)) + positionOffset; var powerupType = (PowerupType)ExtractValue <int>(data, _powerupContract.Type); var movementData = new MovementData() { Position = position, Rotation = 0 }; var lifeData = new LifeData() { Alive = true, Health = 0, }; powerup.Id = id; powerup.Disposed = disposed; powerup.Type = powerupType; powerup.Movement = movementData; powerup.Life = lifeData; if (powerupType == PowerupType.HealthPack) { powerup.Width = _initializationData.Configuration.HealthPackConfiguration.WIDTH; powerup.Height = _initializationData.Configuration.HealthPackConfiguration.HEIGHT; powerup.Height = _initializationData.Configuration.HealthPackConfiguration.LIFE_SPAN; } }
public void PickupPowerup(PowerupData powerup) { _source.PlayOneShot(_pickupSound); switch (powerup.PowerupType) { case PowerUpTypes.Burst: case PowerUpTypes.Laser: case PowerUpTypes.Spread: PowerUp = powerup; _powerupDuration = powerup.DurationInBeats; break; case PowerUpTypes.Super: HasSuper = true; break; case PowerUpTypes.Shield: _shield.SetActive(true); ShieldDuration = powerup.DurationInBeats; break; case PowerUpTypes.TempoUp: break; case PowerUpTypes.TempoDown: break; } }
public void NewPowerup(PowerupData powerupData, Buff buff, Vector2 targetSize, float duration) { this.powerupData = powerupData; this.buff = buff; powerupDiplay.sprite = powerupData.image; StartCoroutine(ResetDisplay(targetSize, duration)); }
// BUTTON BUFF IMAGE public void ChangeImageBothEquip(PowerupData data) { isBoosterIsInUse(true); ChangePseudoImage(data.spritePowerUp); MainMenuController.Instance.isBoosterIsInUse(true); MainMenuController.Instance.ChangeSelectedBuffImage(data.spritePowerUp); }
// METHODS public void powerupHandler(PowerupData powerupData, Buff buff) { if (notifTextActive) { StopAllCoroutines(); // Should be fine. change if more coroutines get added. } StartCoroutine(notifTextRoutine(powerupData)); }
public PayloadData DecompressPayload(JArray data) { var ships = new List <ShipData>(); var shipsData = (JArray)data[_payloadContract.Ships]; for (var i = 0; i < shipsData.Count; i++) { var shipData = (JArray)shipsData[i]; var ship = new ShipData(); DecompressIntoShip(shipData, ship); ships.Add(ship); } var bullets = new List <BulletData>(); var bulletsData = (JArray)data[_payloadContract.Bullets]; for (var i = 0; i < bulletsData.Count; i++) { var bulletData = (JArray)bulletsData[i]; var bullet = new BulletData(); DecompressIntoBullet(bulletData, bullet); bullets.Add(bullet); } var powerups = new List <PowerupData>(); var powerupsData = (JArray)data[_payloadContract.Powerups]; for (var i = 0; i < powerupsData.Count; i++) { var powerupData = (JArray)powerupsData[i]; var powerup = new PowerupData(); DecompressIntoPowerup(powerupData, powerup); powerups.Add(powerup); } var experience = ExtractValue <int>(data, _payloadContract.Experience); var experienceToNextLevel = ExtractValue <int>(data, _payloadContract.ExperienceToNextLevel); var kills = ExtractValue <int>(data, _payloadContract.Kills); var deaths = ExtractValue <int>(data, _payloadContract.Deaths); var killedByName = ExtractValue <string>(data, _payloadContract.KilledByName); var killedByPhoto = ExtractValue <string>(data, _payloadContract.KilledByPhoto); var payload = new PayloadData() { Ships = ships, Bullets = bullets, Powerups = powerups, Experience = experience, ExperienceToNextLevel = experienceToNextLevel, Kills = kills, Deaths = deaths, KilledByName = killedByName, KilledByPhoto = killedByPhoto, }; return(payload); }
// COROUTINES IEnumerator notifTextRoutine(PowerupData pData) { notifTextActive = true; playerUI_NotifText.text = "Got Power-up!\n" + pData.name; yield return(new WaitForSeconds(showForSeconds)); playerUI_NotifText.text = ""; notifTextActive = false; }
private void AddPowerupButton(PowerupData powerupData) { GameObject obj = GameManager.Instance.Game.GetPool().InstantiateObject("Powerup_" + powerupData.Type.ToString(), Container); PowerupButton powerupButton = obj.GetComponent <PowerupButton>(); _buttons.Add(powerupButton); obj.transform.localPosition = Positions[_buttons.Count - 1].localPosition; powerupButton.InitPowerup(this, powerupData); }
public void InitPowerup(PowerupsPanel panel, PowerupData data) { _panel = panel; _powerup.InitPowerup(data.Level); _maxAmount = _powerup.GetMaxMana(); SetAmountForce(0); UpdatePowerupView(data.Level); UpdateUseButton(); UnselectForce(); }
// BUFF public void InitPopConfirm(PowerupData buffData, System.Action actBuy, System.Action actExit = null) { this.gameObject.SetActive(true); SetDelegate(actBuy, actExit); SetConfirmPopup(buffData); EssentialData.popupState = EnumData.PopupState.on; }
public void Select(PowerupData _powerup) { if (selected) { selected.UnSelect(); } selected = _powerup; selected.Select(Message); UpdateMessage(); }
public void Select(PowerupData _powerup) { if(selected) { selected.UnSelect(); } selected = _powerup; selected.Select(Message); UpdateMessage(); }
void SetConfirmPopup(PowerupData confirmData) { goldShell.SetActive(true); txtConfirm.text = stringPurchase + " " + confirmData.powerupName + "?"; string goldString = confirmData.powerupPrice.ToString("N0"); txtConfirmPrice.text = goldString; SetConfirmImage(confirmData.spritePowerUp); }
public void BuffSelected(PowerupData data) { selectedData = data; if (!string.IsNullOrEmpty(selectedData.powerupId)) { ShowPanelSelected(); selectedBuffName.text = data.powerupName; selectedBuffDesc.text = data.powerupDescription; ChangeSelectedBuffImage(data.spritePowerUp); } }
public override void OnSetPage() { CoinsCounter.Instance.AnimateIn(); selected = null; foreach (PowerupData powerup in powerups) { powerup.UnSelect(); powerup.UpdateVisual(); } Message.text = DefaultText; MessageBuy.text = ""; }
public override void OnSetPage() { CoinsCounter.Instance.AnimateIn(); selected = null; foreach(PowerupData powerup in powerups) { powerup.UnSelect(); powerup.UpdateVisual(); } Message.text = DefaultText; MessageBuy.text = ""; }
public void SetItemData(PowerupData data) // data item buff { buffData = data; DefaultConditionItem(); if (!string.IsNullOrEmpty(buffData.powerupId)) { buffName.text = buffData.powerupName; SetImageBuff(buffData.spritePowerUp); // buffShellIcon.SetActive (true); buffPrice.text = buffData.powerupPrice.ToString("N0"); } }
void SetShopData(string jsonText) { var jsonData = Json.Deserialize(jsonText) as Dictionary <string, object>; Dictionary <string, object> data = null; if (NetworkConfig.IsUsingEncryption) { var enc = jsonData [TAG_DATA] as string; data = Json.Deserialize(AES.Decrypt(enc)) as Dictionary <string, object>; } else { data = jsonData[TAG_DATA] as Dictionary <string, object>; } //Load shop gold data listShopGold.Clear(); var shopGolds = data[TAG_SHOP_GOLD] as List <object>; for (int i = 0; i < shopGolds.Count; i++) { var rawData = shopGolds[i] as Dictionary <string, object>; ShopGoldData sGoldData = new ShopGoldData(rawData); listShopGold.Add(sGoldData); } //Load Shop Skin listShopSkin.Clear(); var shopSkins = data[TAG_SHOP_SKIN] as List <object>; for (int i = 0; i < shopSkins.Count; i++) { var rawData = shopSkins[i] as Dictionary <string, object>; ShopSkinData sSkinData = new ShopSkinData(rawData); listShopSkin.Add(sSkinData); } //Load Shop Buff listShopBuff.Clear(); var shopBuffs = data[TAG_SHOP_BUFF] as List <object>; for (int i = 0; i < shopBuffs.Count; i++) { var rawData = shopBuffs[i] as Dictionary <string, object>; PowerupData puData = new PowerupData(rawData); listShopBuff.Add(puData); } }
public void AddPowerup(PowerupData powerupData, Buff buff) { StopAllCoroutines(); RectTransform newPowerup; if (inactivePool.childCount > 0) { newPowerup = inactivePool.GetChild(0).GetComponent <RectTransform>(); newPowerup.SetParent(activePool, false); } else { newPowerup = activePool.GetChild(0).GetComponent <RectTransform>(); } newPowerup.SetAsLastSibling(); newPowerup.position = new Vector3((rectTransform.position.x - (size.width - size.height) / 2) + TargetPosition(activePool.childCount - 1) * ((size.width - size.height) / (numToDisplay - 3.5f)), rectTransform.position.y, rectTransform.position.z); newPowerup.GetComponent <PowerupDisplayUI>().NewPowerup(powerupData, buff, new Vector2(size.height, size.height), AnimationDuration); UpdateDisplaysPositions(); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var ecb = m_ecbSystem.CreateCommandBuffer().ToConcurrent(); float r = m_random.NextFloat(0.0f, 1.0f); JobHandle jobHandle = Entities .WithAll <BrickTag>() .ForEach((Entity entity, int entityInQueryIndex, in Level level, in Translation translation) => { if (level.m_level == 0) { ecb.DestroyEntity(entityInQueryIndex, entity); if (r < GameConfig.k_multiball10Value) { Entity powerupRequest = ecb.CreateEntity(entityInQueryIndex); PowerupData powerup = new PowerupData { m_powerup = PowerupType.None, m_context = 0.0f }; if (r <= GameConfig.k_paddleSpeedUpValue) { powerup = new PowerupData { m_powerup = PowerupType.PaddleSpeed, m_context = GameConfig.k_paddleSpeedMultiplier }; } else if (r <= GameConfig.k_ballSpeedUpValue) { powerup = new PowerupData { m_powerup = PowerupType.BallSpeed, m_context = GameConfig.k_ballSpeedMultiplier }; } else if (r <= GameConfig.k_ballSpeedDownValue) { powerup = new PowerupData { m_powerup = PowerupType.BallSpeed, m_context = 1.0f / GameConfig.k_ballSpeedMultiplier }; } else if (r <= GameConfig.k_multiball1Value) { powerup = new PowerupData { m_powerup = PowerupType.Multiball, m_context = 1.0f }; } else if (r <= GameConfig.k_multiball2Value) { powerup = new PowerupData { m_powerup = PowerupType.Multiball, m_context = 2.0f }; } else if (r <= GameConfig.k_multiball3Value) { powerup = new PowerupData { m_powerup = PowerupType.Multiball, m_context = 3.0f }; } else if (r <= GameConfig.k_multiball5Value) { powerup = new PowerupData { m_powerup = PowerupType.Multiball, m_context = 5.0f }; } else if (r <= GameConfig.k_multiball10Value) { powerup = new PowerupData { m_powerup = PowerupType.Multiball, m_context = 10.0f }; } ecb.AddComponent(entityInQueryIndex, powerupRequest, new PowerupSpawnRequest { m_powerup = powerup, m_position = new float2(translation.Value.x, translation.Value.y) }); } } })
private void OnEnable() { Data = _possiblePowerups[Random.Range(0, _possiblePowerups.Length)]; GetComponent <SpriteRenderer>().sprite = Data.Icon; }