Exemple #1
0
 // Use this for initialization
 void Start()
 {
     _confirmScript    = GameObject.FindObjectOfType <ConfirmScript>();
     _powerUpScriptP1  = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _powerUpScriptP2  = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _feedBackScript   = GameObject.FindObjectOfType <FeedBackScript>();
     _powerUp          = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent <Image>();
     _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent <Image>();
     _imageSpeedUpFBP1  = GameObject.Find("SpeedUpFBP1").GetComponent <Image>();
     _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent <Image>();
     _imageShieldFBP1   = GameObject.Find("ShieldFBP1").GetComponent <Image>();
     _imageSpeedUpFBP2  = GameObject.Find("SpeedUpFBP2").GetComponent <Image>();
     _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent <Image>();
     _imageShieldFBP2   = GameObject.Find("ShieldFBP2").GetComponent <Image>();
     _checkPoints       = GameObject.FindObjectOfType <Checkpoints>();
     _powerUpScriptP1   = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _powerUpScriptP2   = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _confirmScript     = FindObjectOfType <ConfirmScript>();
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType <ConfirmScript>().Round;
     }
     _player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     _powerupScriptP1    = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _scoreScript        = GameObject.FindObjectOfType <ScoreScript>();
     _hittingWall        = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     _player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     _powerUpScriptP2    = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
 }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        _p1Powerup = GameObject.FindObjectOfType <PowerUpScriptP1>();
        if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false)
        {
            _p2Powerup = GameObject.FindObjectOfType <PowerUpScriptP2>();
        }

        _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();

        _emptyIconP1    = GameObject.Find("EmptyIconP1");
        _speedIconP1    = GameObject.Find("SpeedIconP1");
        _fireWallIconP1 = GameObject.Find("FireWallIconP1");
        _shieldIconP1   = GameObject.Find("ShieldIconP1");

        _emptyIconP2    = GameObject.Find("EmptyIconP2");
        _speedIconP2    = GameObject.Find("SpeedIconP2");
        _fireWallIconP2 = GameObject.Find("FireWallIconP2");
        _shieldIconP2   = GameObject.Find("ShieldIconP2");
    }
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>();
     _powerUp = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType<ConfirmScript>().Round;
     }
     _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _hittingWall = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
    // Use this for initialization
    void Start()
    {
        _p1Powerup = GameObject.FindObjectOfType<PowerUpScriptP1>();
        if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false)
        {
            _p2Powerup = GameObject.FindObjectOfType<PowerUpScriptP2>();
        }

        _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();

        _emptyIconP1 = GameObject.Find("EmptyIconP1");
        _speedIconP1 = GameObject.Find("SpeedIconP1");
        _fireWallIconP1 = GameObject.Find("FireWallIconP1");
        _shieldIconP1 = GameObject.Find("ShieldIconP1");

        _emptyIconP2 = GameObject.Find("EmptyIconP2");
        _speedIconP2 = GameObject.Find("SpeedIconP2");
        _fireWallIconP2 = GameObject.Find("FireWallIconP2");
        _shieldIconP2 = GameObject.Find("ShieldIconP2");
    }
 // Use this for initialization
 void Start()
 {
     _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent<Image>();
     _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent<Image>();
     _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent<Image>();
     _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent<Image>();
     _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent<Image>();
     _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent<Image>();
     _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent<Image>();
     _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent<Image>();
     _checkPoints = GameObject.FindObjectOfType<Checkpoints>();
     _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _confirmScript = FindObjectOfType<ConfirmScript>();
 }