//清空剧情相关的数据 void ClearAllPlotData() { PlotPauseState.Reset();; GhostUnits.Clear(); GhostSelUnits.Clear(); GhostMoveUnits.Clear(); GhostAIUnits.Clear(); GhostAnimUnits.Clear(); }
/// <summary> /// 启动剧情,自定义 /// </summary> public void SetPlotPause(bool b, int type = 0) { PlotPauseState.Push(b); OnPlotPause(b, PlotPauseState.IsIn(), type); }
public bool IsInPlotPause() => PlotPauseState.IsIn();