static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Knocked obj = (PlayerState_Knocked)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Knocked"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }