// Start is called before the first frame update void Start() { player = FindObjectOfType <Player>(); playerEnergy = FindObjectOfType <PlayerEnergyLvl>(); playerHealth = FindObjectOfType <PlayerHealth>(); playerData = player.data; }
private void Awake() { playerEnergy = FindObjectOfType <PlayerEnergyLvl>(); playerData = FindObjectOfType <Player>().data; playerENnemy = FindObjectOfType <PlayerEnemyInteraction>(); enemy = GetComponent <Enemy>().data; enemyPlayer = GetComponent <EnemyPlayerInteraction>(); if (GameObject.Find("Enemies")) { gameEnd = GameObject.Find("Enemies").GetComponent <GameEnd>(); } }
// Start is called before the first frame update void Start() { playerEnergy = GetComponent <PlayerEnergyLvl>(); specialAttack = GetComponentInChildren <PlayerSpecialAttack>(); }