Exemple #1
0
        internal PlayerState(IPlayerAction actions, int playerIndex, IGameLog gameLog, Random random, CardGameSubset gameSubset)
        {
            this.gameLog = gameLog;
            this.actions = new PlayerActionWithSelf(actions, this);
            this.playPhase = PlayPhase.NotMyTurn;
            this.random = random;
            this.playerIndex = playerIndex;

            // duplicates
            this.allOwnedCards = new BagOfCards(gameSubset);
            this.cardsInPlay = new BagOfCards(gameSubset, this.allOwnedCards);
            this.cardsInPlayAtBeginningOfCleanupPhase = new BagOfCards(gameSubset);

            // partition
            this.islandMat = new BagOfCards(gameSubset, this.allOwnedCards);
            this.nativeVillageMat = new BagOfCards(gameSubset, this.allOwnedCards);
            this.deck = new ListOfCards(gameSubset, this.allOwnedCards);
            this.discard = new BagOfCards(gameSubset, this.allOwnedCards);
            this.cardsBeingPlayed = new ListOfCards(gameSubset, this.allOwnedCards);  // a stack for recursion
            this.cardsBeingRevealed = new BagOfCards(gameSubset, this.allOwnedCards);
            this.hand = new BagOfCards(gameSubset, this.allOwnedCards);
            this.cardsPlayed = new BagOfCards(gameSubset, this.cardsInPlay);
            this.durationCards = new BagOfCards(gameSubset, this.cardsInPlay);
            this.cardsToReturnToHandAtStartOfTurn = new BagOfCards(gameSubset, this.allOwnedCards);
            this.cardToPass = new SingletonCardHolder(this.allOwnedCards);
            this.cardBeingDiscarded = new ListOfCards(gameSubset, this.allOwnedCards);

            this.turnCounters = new PlayerTurnCounters(gameSubset);
        }
Exemple #2
0
    // Move calendar up 1 week
    public void EndPhase()
    {
        switch (currentPhase)
        {
        case PlayPhase.WEEKDAY:
            bool gotoSaturday = CalendarController.instance.GotoSaturday();
            if (gotoSaturday)
            {
                currentPhase = PlayPhase.SATURDAY;
            }
            break;

        case PlayPhase.SATURDAY:
            HandController.instance.DiscardHand();
            CalendarController.instance.GotoSunday();
            currentPhase = PlayPhase.SUNDAY;
            break;

        case PlayPhase.SUNDAY:
            CalendarController.instance.GotoWeekday();
            DrawHand();
            currentPhase = PlayPhase.WEEKDAY;
            break;
        }
    }
Exemple #3
0
 public void StartGame()
 {
     currentPhase = PlayPhase.WEEKDAY;
     PlayerStatsController.instance.InitStats();
     DeckController.instance.InitDeck();
     DrawHand();
 }
Exemple #4
0
 public void nextPhase()
 {
     if (PlayPhase.nextPhase().Equals(PlayPhase.NewTurn))
     {
         if (playerEnum.MoveNext())
         {
             currentPlayer = playerEnum.Current as PlayerControl;
             deactivatePlayers(currentPlayer);
             currentPhase = PlayPhase.getCurrentPhase();
         }
         else
         {
             playerEnum.Reset();
             playerEnum.MoveNext();
             currentPlayer = playerEnum.Current as PlayerControl;
             deactivatePlayers(currentPlayer);
             currentPhase = PlayPhase.getCurrentPhase();
         }
     }
     else
     {
         currentPhase = PlayPhase.getCurrentPhase();
     }
 }
 internal void EnterPhase(PlayPhase phase)
 {
     this.gameLog.EndPhase(this);
     this.playPhase = phase;
     this.gameLog.BeginPhase(this);
 }
Exemple #6
0
 public void GotoPhase(PlayPhase phase)
 {
     currentPhase = phase;
 }