public MonoGamePixmap(int width, int height, PixmapFormat format) { _width = width; _height = height; _pixmap = new UInt32[width, height]; _setColor = new MonoGameColor(0, 0, 0, 255); _blending = PixmapBlending.NONE; _filter = PixmapFilter.NEAREST_NEIGHBOUR; _format = format; }
public void setBlending(PixmapBlending blending) { _blending = blending; }