//	private void CmdRun(GameObject obj) {
//		int id = ObjectManager.Instance.GetId(obj);
//		_data.mousePos = ActionInput.GetMousePos(_data);
//		if (isServer) {
//			RpcRun(id, _data);
//		} else {
//			CmdRun(id, _data);
//		}
//	}
//
//	[Command]
//	virtual public void CmdRun(int id, ActionData data) {
//		Run(id, data);
//	}
//
//	[ClientRpc]
//	virtual public void RpcRun(int id, ActionData data) {
//		Run(id, data);
//	}

    public static Vector3 GetMousePos(ActionData?data)
    {
        Ray mouseRay = data == null?
                       PickUtil.GetMouseRay() : PickUtil.GetScreenRay(new Vector2(Input.mousePosition.x, Input.mousePosition.y));

        float   hitT;
        Vector3 pos = PickUtil.GetXZPlaneHitPointForRay(out hitT, mouseRay);

        return(pos);
    }
Exemple #2
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 /// <summary>
 /// Returns the shooting direction.
 /// </summary>
 /// <param name='obj'>
 /// Object.
 /// </param>
 override protected Vector3 GetDirection(GameObject obj, ActionData data)
 {
     return(PickUtil.GetMouseRay().direction);
 }