//Create public User Add(User user) { var u = _PSActx.Users.Add(user).Entity; _PSActx.SaveChanges(); return(u); }
public Owner Create(Owner owner) { var o = _PSActx.Owners.Add(owner).Entity; _PSActx.SaveChanges(); return(o); }
public Pet Create(Pet pet) { //if(pet.PetOwner != null) //{ // pet.PetOwner = _PSActx.Owners.FirstOrDefault // (o => o.OwnerId == pet.PetOwner.OwnerId); //} //var p = _PSActx.Pets.Add(pet).Entity; //_PSActx.SaveChanges(); _PSActx.Attach(pet).State = EntityState.Added; _PSActx.SaveChanges(); return(pet); }