private void Start() { SetState(0); var mainMenu = menuManager.transform.Find("MainMenu"); var optionsMenu = menuManager.transform.Find("OptionsMenu"); optionsMenu.gameObject.SetActive(false); mainMenu.gameObject.SetActive(true); DontDestroyOnLoad(persistentSettings); //set starting difficulty in beginning PersistentSettings.UpdateDiff(1); //select first button EventSystem.current.SetSelectedGameObject(GameObject.Find("Play")); }
public void ChangeDifficulty() { print("changing difficulty to " + difficultySlider.value + "!"); PersistentSettings.UpdateDiff((int)difficultySlider.value); UpdateSliderCube(difficultySlider); }