Exemple #1
0
        private void SceneLoaded(Scene scene, LoadSceneMode lsm)
        {
            try
            {
                if (_uim != null || ModLoader.LoadedMods == null || UIManager.instance == null)
                {
                    return;
                }
            }
            catch (NullReferenceException)
            {
                //Do Nothing.  Something inside of UIManager.instance breaks even if you try to check for null on it.
                return;
            }

            _uim = UIManager.instance;

            //ADD MODS TO OPTIONS MENU
            MenuButton defButton = (MenuButton)_uim.optionsMenuScreen.defaultHighlight;
            MenuButton modButton = Object.Instantiate(defButton.gameObject).GetComponent <MenuButton>();

            _uim.optionsMenuScreen.GetComponent <Patches.MenuButtonList>().AddSelectable(modButton, 5);

            modButton.name = "Mods";

            modButton.transform.SetParent(defButton.FindSelectableOnDown().FindSelectableOnDown().FindSelectableOnDown()
                                          .FindSelectableOnDown().transform.parent);

            modButton.transform.localPosition = new Vector2(0, -120);
            modButton.transform.localScale    = defButton.FindSelectableOnDown().FindSelectableOnDown().FindSelectableOnDown()
                                                .FindSelectableOnDown().transform.localScale;

            Object.Destroy(modButton.gameObject.GetComponent <AutoLocalizeTextUI>());
            modButton.gameObject.transform.Find("Text").GetComponent <Text>().text = "Mods";
            //ADD MODS TO OPTIONS MENU

            //SETUP MOD MENU
            GameObject go = Object.Instantiate(_uim.optionsMenuScreen.gameObject);

            ModMenuScreen          = go.GetComponent <MenuScreen>();
            ModMenuScreen.title    = ModMenuScreen.gameObject.transform.Find("Title").GetComponent <CanvasGroup>();
            ModMenuScreen.topFleur = ModMenuScreen.gameObject.transform.Find("TopFleur").GetComponent <Animator>();
            ModMenuScreen.content  = ModMenuScreen.gameObject.transform.Find("Content").GetComponent <CanvasGroup>();

            Patches.MenuButtonList modButtons = go.GetComponent <Patches.MenuButtonList>();
            modButtons.ClearSelectables();

            ModMenuScreen.title.gameObject.GetComponent <Text>().text = "Mods";
            Object.Destroy(ModMenuScreen.title.gameObject.GetComponent <AutoLocalizeTextUI>());

            ModMenuScreen.transform.SetParent(_uim.optionsMenuScreen.gameObject.transform.parent);
            ModMenuScreen.transform.localPosition = _uim.optionsMenuScreen.gameObject.transform.localPosition;
            ModMenuScreen.transform.localScale    = _uim.optionsMenuScreen.gameObject.transform.localScale;

            List <ITogglableMod> managableMods = ModLoader.LoadedMods.Where(x => x is ITogglableMod).Select(x => x)
                                                 .Cast <ITogglableMod>()
                                                 .ToList();

            ModMenuScreen.defaultHighlight = ModMenuScreen.content.gameObject.transform.GetChild(0).GetChild(0)
                                             .GetComponent <MenuButton>();
            Object.Destroy(ModMenuScreen.defaultHighlight.FindSelectableOnDown().FindSelectableOnDown()
                           .FindSelectableOnDown().FindSelectableOnDown().gameObject.transform.parent.gameObject);
            Object.Destroy(ModMenuScreen.defaultHighlight.FindSelectableOnDown().FindSelectableOnDown()
                           .FindSelectableOnDown().gameObject.transform.parent.gameObject);
            Object.Destroy(ModMenuScreen.defaultHighlight.FindSelectableOnDown().FindSelectableOnDown().gameObject
                           .transform.parent.gameObject);
            Object.Destroy(ModMenuScreen.defaultHighlight.FindSelectableOnDown().gameObject.transform.parent
                           .gameObject);

            _back = ModMenuScreen.defaultHighlight.FindSelectableOnUp();
            GameObject item = _uim.videoMenuScreen.defaultHighlight.FindSelectableOnDown().gameObject;

            Object.DestroyImmediate(item.GetComponent <MenuOptionHorizontal>());
            Object.DestroyImmediate(item.GetComponent <MenuSetting>());
            Object.DestroyImmediate(ModMenuScreen.content.GetComponent <VerticalLayoutGroup>());
            Object.Destroy(ModMenuScreen.defaultHighlight.gameObject.transform.parent.gameObject);
            try
            {
                if (managableMods.Count > 0)
                {
                    _modArray = new Selectable[managableMods.Count];

                    for (int i = 0; i < managableMods.Count; i++)
                    {
                        GameObject menuItemParent         = Object.Instantiate(item.gameObject);
                        FauxMenuOptionHorizontal menuItem = menuItemParent.AddComponent <FauxMenuOptionHorizontal>();

                        menuItem.navigation = new Navigation
                        {
                            mode = Navigation.Mode.Explicit
                        };

                        modButtons.AddSelectable(menuItem);

                        int modIndex = i;

                        //Manages what should happen when the menu option changes (the user clicks and the mod is toggled On/Off)
                        menuItem.OnUpdate += optionIndex =>
                        {
                            ITogglableMod mod = managableMods[modIndex];

                            string name = mod.GetName();

                            if (!ModHooks.Instance.GlobalSettings.ModEnabledSettings.ContainsKey(name))
                            {
                                ModHooks.Instance.GlobalSettings.ModEnabledSettings.Add(name, true);
                            }

                            try
                            {
                                if (optionIndex == 1)
                                {
                                    ModLoader.UnloadMod(mod);
                                }
                                else
                                {
                                    ModLoader.LoadMod(mod, true);
                                }
                            }
                            catch (Exception e)
                            {
                                LogError($"Could not load/unload mod \"{name}\":\n{e}");
                            }
                        };

                        menuItem.OptionList          = new[] { "On", "Off" };
                        menuItem.OptionText          = menuItem.gameObject.transform.GetChild(1).GetComponent <Text>();
                        menuItem.SelectedOptionIndex =
                            ModHooks.Instance.GlobalSettings.ModEnabledSettings[managableMods[i].GetName()] ? 0 : 1;
                        menuItem.LocalizeText = false;
                        menuItem.SheetTitle   = managableMods[i].GetName();

                        Object.DestroyImmediate(menuItem.transform.Find("Label")
                                                .GetComponent <AutoLocalizeTextUI>());
                        menuItem.transform.Find("Label").GetComponent <Text>().text = managableMods[i].GetName();

                        menuItem.leftCursor  = menuItem.transform.Find("CursorLeft").GetComponent <Animator>();
                        menuItem.rightCursor = menuItem.transform.Find("CursorRight").GetComponent <Animator>();

                        menuItem.gameObject.name = managableMods[i].GetName();

                        RectTransform rt = menuItemParent.GetComponent <RectTransform>();

                        rt.SetParent(ModMenuScreen.content.transform);
                        rt.localScale = new Vector3(2, 2, 2);

                        rt.sizeDelta        = new Vector2(960, 120);
                        rt.anchoredPosition = new Vector2(0, 766 / 2 - 90 - 150 * i);
                        rt.anchorMin        = new Vector2(0.5f, 1.0f);
                        rt.anchorMax        = new Vector2(0.5f, 1.0f);

                        menuItem.cancelAction = CancelAction.QuitModMenu;

                        _modArray[i] = menuItem;
                    }
                }
            }
            catch (Exception ex)
            {
                LogError(ex);
            }

            _back.navigation = new Navigation
            {
                mode = Navigation.Mode.Explicit
            };

            modButtons.AddSelectable(_back);

            modButtons.RecalculateNavigation();

            ((MenuSelectable)_back).cancelAction = CancelAction.QuitModMenu;
            EventTrigger backEvents = _back.gameObject.GetComponent <EventTrigger>();

            backEvents.triggers = new List <EventTrigger.Entry>();

            EventTrigger.Entry backSubmit = new EventTrigger.Entry {
                eventID = EventTriggerType.Submit
            };
            backSubmit.callback.AddListener(data => { _fauxUim.UIquitModMenu(); });
            backEvents.triggers.Add(backSubmit);

            EventTrigger.Entry backClick = new EventTrigger.Entry {
                eventID = EventTriggerType.PointerClick
            };
            backClick.callback.AddListener(data => { _fauxUim.UIquitModMenu(); });
            backEvents.triggers.Add(backClick);


            //SETUP MOD MENU
            LogDebug("About to add the events to the menu option");
            //SETUP MOD BUTTON TO RESPOND TO SUBMIT AND CANCEL EVENTS CORRECTLY
            EventTrigger events = modButton.gameObject.GetComponent <EventTrigger>();

            events.triggers = new List <EventTrigger.Entry>();

            EventTrigger.Entry submit = new EventTrigger.Entry {
                eventID = EventTriggerType.Submit
            };
            submit.callback.AddListener(data => { _fauxUim.UIloadModMenu(); });
            events.triggers.Add(submit);

            EventTrigger.Entry click = new EventTrigger.Entry {
                eventID = EventTriggerType.PointerClick
            };
            click.callback.AddListener(data => { _fauxUim.UIloadModMenu(); });
            events.triggers.Add(click);

            //SETUP MOD BUTTON TO RESPOND TO SUBMIT AND CANCEL EVENTS CORRECTLY
        }
        private void SceneLoaded(Scene scene, LoadSceneMode lsm)
        {
            if
            (
                _uim != null ||
                ModLoader.LoadedMods == null ||
                UIManager.instance == null ||
                scene.name != Constants.MENU_SCENE
            )
            {
                return;
            }

            _uim = UIManager.instance;

            var defButton = (MenuButton)_uim.optionsMenuScreen.defaultHighlight;

            var modButton = UObject.Instantiate(defButton.gameObject).GetComponent <MenuButton>();

            modButton.name = "Mods";

            _uim.optionsMenuScreen.GetComponent <Patches.MenuButtonList>().AddSelectable(modButton, 5);

            Selectable sel = FindSelectable(defButton, 4, FindSelectableOnDown);

            modButton.transform.parent        = sel.transform.parent;
            modButton.transform.localPosition = new Vector2(0, -120);
            modButton.transform.localScale    = sel.transform.localScale;

            UObject.Destroy(modButton.gameObject.GetComponent <AutoLocalizeTextUI>());

            modButton.GetComponentInChildren <Text>().text = "Mods";

            GameObject go = UObject.Instantiate(_uim.optionsMenuScreen.gameObject);

            ModMenuScreen          = go.GetComponent <MenuScreen>();
            ModMenuScreen.title    = ModMenuScreen.transform.Find("Title").GetComponent <CanvasGroup>();
            ModMenuScreen.topFleur = ModMenuScreen.transform.Find("TopFleur").GetComponent <Animator>();
            ModMenuScreen.content  = ModMenuScreen.transform.Find("Content").GetComponent <CanvasGroup>();

            Patches.MenuButtonList modButtons = go.GetComponent <Patches.MenuButtonList>();
            modButtons.ClearSelectables();

            ModMenuScreen.title.gameObject.GetComponent <Text>().text = "Mods";

            UObject.Destroy(ModMenuScreen.title.gameObject.GetComponent <AutoLocalizeTextUI>());

            ModMenuScreen.transform.parent        = _uim.optionsMenuScreen.transform.parent;
            ModMenuScreen.transform.localPosition = _uim.optionsMenuScreen.transform.localPosition;
            ModMenuScreen.transform.localScale    = _uim.optionsMenuScreen.transform.localScale;

            List <ITogglableMod> managableMods = ModLoader.LoadedMods.OfType <ITogglableMod>().ToList();

            ModMenuScreen.defaultHighlight = ModMenuScreen.content.gameObject.transform.GetChild(0)
                                             .GetChild(0)
                                             .GetComponent <MenuButton>();

            for (int i = 4; i >= 1; i--)
            {
                DestroyParent
                (
                    FindSelectable(ModMenuScreen.defaultHighlight, i, FindSelectableOnDown)
                );
            }

            _back = ModMenuScreen.defaultHighlight.FindSelectableOnUp();

            GameObject item = _uim.videoMenuScreen.defaultHighlight.FindSelectableOnDown().gameObject;

            UObject.DestroyImmediate(item.GetComponent <MenuOptionHorizontal>());
            UObject.DestroyImmediate(item.GetComponent <MenuSetting>());
            UObject.DestroyImmediate(ModMenuScreen.content.GetComponent <VerticalLayoutGroup>());
            DestroyParent(ModMenuScreen.defaultHighlight);

            try
            {
                SetupMods(managableMods, item);
            }
            catch (Exception ex)
            {
                LogError(ex);
            }

            _back.navigation = new Navigation
            {
                mode = Navigation.Mode.Explicit
            };

            modButtons.AddSelectable(_back);
            modButtons.RecalculateNavigation();

            ((MenuSelectable)_back).cancelAction = CancelAction.QuitModMenu;

            void Quit(BaseEventData data) => _fauxUim.UIquitModMenu();
            void Load(BaseEventData data) => _fauxUim.UIloadModMenu();

            EventTrigger[] ets =
            {
                _back.GetComponent <EventTrigger>(),
                modButton.GetComponent <EventTrigger>()
            };

            for (int i = 0; i < ets.Length; i++)
            {
                EventTrigger et = ets[i];
                et.triggers = new List <EventTrigger.Entry>();

                foreach (EventTriggerType type in new EventTriggerType[] { EventTriggerType.Submit, EventTriggerType.PointerClick })
                {
                    var trigger = new EventTrigger.Entry {
                        eventID = type
                    };
                    trigger.callback.AddListener
                    (
                        i == 0
                            ? (UnityAction <BaseEventData>)Quit
                            : Load
                    );
                    et.triggers.Add(trigger);
                }
            }
        }