private void OnTriggerStay2D(Collider2D collision) { ParentTilemap.SendMessage("OnTriggerStay2D", collision, SendMessageOptions.DontRequireReceiver); }
private void OnCollisionStay(Collision collision) { ParentTilemap.SendMessage("OnCollisionStay", collision, SendMessageOptions.DontRequireReceiver); }
private void OnTriggerStay(Collider other) { ParentTilemap.SendMessage("OnTriggerStay", other, SendMessageOptions.DontRequireReceiver); }
private void OnCollisionExit2D(Collision2D collision) { ParentTilemap.SendMessage("OnCollisionExit2D", collision, SendMessageOptions.DontRequireReceiver); }