public static void DrawBiomeInfos(BiomeData b) { PWGUI.currentWindowRect = new Rect(0, 0, 200, 150); PWGUI.StartFrame(); EditorGUILayout.LabelField("Biome datas:"); update = GUILayout.Button("Update maps"); //2D maps: if (b.terrain != null) { if ((terrainFoldout = EditorGUILayout.Foldout(terrainFoldout, "Terrain 2D"))) { PWGUI.Sampler2DPreview(b.terrain, update); } } if (b.waterHeight != null) { if ((waterFoldout = EditorGUILayout.Foldout(waterFoldout, "Water map"))) { PWGUI.Sampler2DPreview(b.waterHeight, update); } } if (b.wetness != null) { if ((wetnessFoldout = EditorGUILayout.Foldout(wetnessFoldout, "Wetness map"))) { PWGUI.Sampler2DPreview(b.wetness, update); } } if (b.temperature != null) { if ((temperatureFoldout = EditorGUILayout.Foldout(temperatureFoldout, "Temperature map"))) { PWGUI.Sampler2DPreview(b.temperature, update); } } //3D maps: if (b.terrain3D != null) { EditorGUILayout.LabelField("Terrain: 3D"); } }
public void OnGUI(BiomeData biomeData) { PWGUI.StartFrame(new Rect(0, 0, 0, 0)); if (biomeRepartitionPreview == null) { biomeRepartitionPreview = new Texture2D(previewTextureWidth, 1); UpdateBiomeRepartitionPreview(biomeData); } using (DefaultGUISkin.Get()) { reorderableSwitchDataList.DoLayoutList(); } EditorGUILayout.LabelField("repartition map: (" + localCoveragePercent.ToString("F1") + "%)"); Rect previewRect = EditorGUILayout.GetControlRect(GUILayout.ExpandWidth(true), GUILayout.Height(0)); previewRect.height = previewTextureHeight; GUILayout.Space(previewTextureHeight); PWGUI.TexturePreview(previewRect, biomeRepartitionPreview, false); PWGUI.SetScaleModeForField(-1, ScaleMode.StretchToFill); }
public static void DrawBiomeInfos(Rect view, BiomeData b) { if (b == null) { EditorGUILayout.LabelField("Null biome data"); return; } PWGUI.StartFrame(view); if (samplerFoldouts == null || samplerFoldouts.Length != b.length) { samplerFoldouts = new bool[b.length]; } // update = GUILayout.Button("Update maps"); //2D maps: int i = 0; foreach (var samplerDataKP in b.biomeSamplerNameMap) { if (!samplerDataKP.Value.is3D) { samplerFoldouts[i] = EditorGUILayout.Foldout(samplerFoldouts[i], samplerDataKP.Key); if (samplerFoldouts[i]) { PWGUI.Sampler2DPreview(samplerDataKP.Value.data2D); } } //TODO: 3D maps preview i++; } }
//draw the default node graph: public override void OnGUI() { base.OnGUI(); if (graph == null) { RenderGraphNotFound(); return; } //update the current GUI settings storage and clear drawed popup list: graph.PWGUI.StartFrame(position); PWGUI.StartFrame(position); //set the skin for the current window GUI.skin = PWGUISkin; //protection against node class rename & corrupted nodes for (int i = 0; i < graph.nodes.Count; i++) { var node = graph.nodes[i]; if (node == null) { graph.nodes.RemoveAt(i); } else if (node.GetType() == typeof(PWNode)) { graph.RemoveNode(node); } } //disable events if mouse is above an eventMask Rect. MaskEvents(); //profiling Profiler.BeginSample("[PW] Graph redering (" + e.type + ")"); Rect pos = position; pos.position = Vector2.zero; graph.zoomPanCorrection = GUIScaleUtility.BeginScale(ref pos, pos.size / 2, 1f / graph.scale, false); { //draw the background: RenderBackground(); //manage selection: SelectAndDrag(); //graph rendering RenderOrderingGroups(); RenderLinks(); RenderNodes(); //context menu ContextMenu(); //fill and process remaining events if there is ManageEvents(); //reset events for the next frame editorEvents.Reset(); if (e.type == EventType.Repaint) { Repaint(); } } GUIScaleUtility.EndScale(); Profiler.EndSample(); //restore masked events: UnMaskEvents(); //update delayedChanges delayedChanges.Update(); }