void Update() { Debug.Log("Cursor state is " + Cursor.lockState.ToString()); DisableEnabledPlayer = GameObject.FindObjectOfType <PLayer>(); coomera = DisableEnabledPlayer.GetComponentInChildren <Camera>().gameObject; msl = DisableEnabledPlayer.gameObject.GetComponent <MouseLook>(); enemies = GameObject.FindObjectsOfType <enemy_script_1_original_name>(); if (Input.GetKeyDown(KeyCode.Space)) { lm.shouldmousebelocked = false; Enable(); Disable(); Destroy(); } }