void HandlePconGesturePerformed(object sender, PCGesture e) { switch(e.gesture){ case Gesture.SELECT: SoundManager.SOUNDS.playSound(SoundManager.UI_CLICK,MasterController.UI_CAMERA_ALT); gs++; creditTimer = 20.0f; break; default: break; } }
void HandlePconGesturePerformed(object sender, PCGesture e) { switch(e.gesture){ case Gesture.LEFT: gui.swipe(Direction.Left); break; case Gesture.RIGHT: gui.swipe(Direction.Right); break; case Gesture.UP: gui.swipe(Direction.Up); break; case Gesture.DOWN: gui.swipe(Direction.Down); break; case Gesture.SELECT: gui.selectOption(gui.pointer); break; default: break; } }
void HandlePconGesturePerformed(object sender, PCGesture e) { switch(e.gesture){ case Gesture.UP: gui.swipe(Direction.Up); break; case Gesture.DOWN: gui.swipe(Direction.Down); break; case Gesture.LEFT: gui.swipe(Direction.Left); switch(gui.pointer){ case MINUS1: case MINUS2: case MINUS3: gui.selectOption(gui.pointer); gui.swipe(Direction.Right); break; case ALIEN_SPEED: gui.SetGUISliderProperty(ALIEN_SLIDER_SPEED,-0.1f); break; default: break; } break; case Gesture.RIGHT: gui.swipe(Direction.Right); switch(gui.pointer){ case PLUS1: case PLUS2: case PLUS3: gui.selectOption(gui.pointer); gui.swipe(Direction.Left); break; case ALIEN_SPEED: gui.SetGUISliderProperty(ALIEN_SLIDER_SPEED,0.1f); break; default: break; } break; case Gesture.SELECT: gui.selectOption(gui.pointer); break; } }
void HandlePconGesturePerformed(object sender, PCGesture e) { switch(e.gesture){ case Gesture.LEFT: switch(_state){ case State.INPUT: guiInput.swipe(Direction.Left); break; case State.DISPLAY: guiDisplay.swipe(Direction.Left); break; default: break; } break; case Gesture.RIGHT: switch(_state){ case State.INPUT: guiInput.swipe(Direction.Right); break; case State.DISPLAY: guiDisplay.swipe(Direction.Right); break; default: break; } break; case Gesture.UP: switch(_state){ case State.INPUT: guiInput.swipe(Direction.Up); switch(guiInput.pointer){ case UP1: case UP2: case UP3: guiInput.selectOption(guiInput.pointer); break; default: break; } break; case State.DISPLAY: guiDisplay.swipe(Direction.Up); break; default: break; } break; case Gesture.DOWN: switch(_state){ case State.INPUT: guiInput.swipe(Direction.Down); switch(guiInput.pointer){ case DOWN1: case DOWN2: case DOWN3: guiInput.selectOption(guiInput.pointer); break; default: break; } break; case State.DISPLAY: guiDisplay.swipe(Direction.Down); break; default: break; } break; case Gesture.SELECT: switch(_state){ case State.INPUT: guiInput.selectOption(guiInput.pointer); break; case State.DISPLAY: guiDisplay.selectOption(guiDisplay.pointer); break; default: break; } break; default: break; } switch(guiInput.pointer){ case UP1: case DOWN1: _initial = InputInitial.ONE; break; case UP2: case DOWN2: _initial = InputInitial.TWO; break; case UP3: case DOWN3: _initial = InputInitial.THREE; break; default: _initial = InputInitial.NONE; break; } }
//Perceptual Part void HandlePconGesturePerformed(object sender, PCGesture e) { switch(e.gesture){ case Gesture.LEFT: gui.swipe(Direction.Left); switch(gui.pointer){ case MINUS1: case MINUS2: gui.selectOption(gui.pointer); gui.swipe(Direction.Right); break; case MUSIC: gui.SetGUISliderProperty(MUSIC_DISPLAY,-10.0f); break; case EFFECTS: gui.SetGUISliderProperty(EFFECTS_DISPLAY,-10.0f); break; default: break; } break; case Gesture.RIGHT: gui.swipe(Direction.Right); switch(gui.pointer){ case PLUS1: case PLUS2: gui.selectOption(gui.pointer); gui.swipe(Direction.Left); break; case MUSIC: gui.SetGUISliderProperty(MUSIC_DISPLAY,10.0f); break; case EFFECTS: gui.SetGUISliderProperty(EFFECTS_DISPLAY,10.0f); break; default: break; } break; case Gesture.UP: gui.swipe(Direction.Up); break; case Gesture.DOWN: gui.swipe(Direction.Down); break; case Gesture.SELECT: gui.selectOption(gui.pointer); switch(gui.pointer){ case PERCEPTUAL: gui.selectOption(PERCEPTUAL_DISPLAY); break; case MUTE: gui.selectOption(MUTE_DISPLAY); break; default: break; } break; } }