Exemple #1
0
        private void LoadBeatmapInfo()
        {
            artistText.text  = CurrentBeatmaps[CurrentIndex].Artist;
            authorText.text  = CurrentBeatmaps[CurrentIndex].Author;
            densityText.text = CurrentBeatmaps[CurrentIndex].Density.ToString();
            //Debug.Log(CurrentBeatmaps[CurrentIndex].FilePath);

            animationObj.Play("SelectSong_BeatmapSelected", 0, 0);
            if (!DensityPanel.activeSelf)
            {
                DensityPanel.SetActive(true);
            }
            if (!OptionPanel.activeSelf)
            {
                OptionPanel.SetActive(true);
            }
            if (!StartPanel.activeSelf)
            {
                StartPanel.SetActive(true);
            }
        }
Exemple #2
0
        public void Selected(int index, string title, List <BeatmapInfo>[] St5, List <BeatmapInfo>[] Th2, List <BeatmapInfo>[] Th4, List <BeatmapInfo>[] Th6, List <BeatmapInfo>[] Pt1, bool[] filled, int bgaFrame, string bgaPath, string backPath)
        {
            Starlight5 = St5;
            Theater2   = Th2;
            Theater4   = Th4;
            Theater6   = Th6;
            Platinum1  = Pt1;
            CurBGAVal  = bgaFrame;
            BGAPath    = bgaPath;
            BackPath   = backPath;

            titleText.text  = title;
            artistText.text = null;
            authorText.text = null;
            for (int i = 0; i < 5; i++)
            {
                ModeBtn[i].interactable = false;
                ModeBtn[i].gameObject.GetComponent <Image>().color          = Color.white;
                ModeBtn[i].gameObject.GetComponentInChildren <Text>().color = Color.black;
                if (filled[i])
                {
                    ModeBtn[i].interactable = true;
                }
            }
            for (int i = 0; i < 4; i++)
            {
                LevelBtn[i].interactable = false;
                LevelBtn[i].gameObject.GetComponent <Image>().color          = GlobalTheme.ThemeColor();
                LevelBtn[i].gameObject.GetComponentInChildren <Text>().color = GlobalTheme.ThemeContrastColor();
            }
            animationObj.Play("SelectSong_SongSelected", 0, 0);
            if (!TitlePanel.activeSelf)
            {
                TitlePanel.SetActive(true);
            }
            if (!PeoplePanel.activeSelf)
            {
                PeoplePanel.SetActive(true);
            }
            if (!ModePanel.activeSelf)
            {
                ModePanel.SetActive(true);
            }

            if (!SongSelectedPrevious)
            {
                OptionPanel.SetActive(true);
                SongSelectedPrevious = true;
            }
            LevelSelectedPrevious = false;
            if (BeatmapIndexPanel.activeSelf)
            {
                BeatmapIndexPanel.SetActive(false);
            }

            if (lastButtonIdx != -1)
            {
                buttons[lastButtonIdx].GetComponent <Graphic>().color = GlobalTheme.ThemeColor();
                buttons[lastButtonIdx].GetComponent <SongButton>().buttonText.color = GlobalTheme.ThemeContrastColor();
            }
            lastButtonIdx = index;
        }