public void AddNullIndexBuffer() { IVertexArray vertexArray = new OpenGLVertexArray(); Assert.Throws <ArgumentNullException>(() => vertexArray.Add((IIndexBuffer)null)); }
public void AddVertexBufferWithNullLayout() { IVertexArray vertexArray = new OpenGLVertexArray(); IVertexBuffer vertexBuffer = new OpenGLVertexBuffer(new float[0]); Assert.Throws <ArgumentNullException>(() => vertexArray.Add(vertexBuffer)); }
public void AddIndexBuffer() { IVertexArray vertexArray = new OpenGLVertexArray(); IIndexBuffer indexBuffer = new OpenGLIndexBuffer(new int[0]); vertexArray.Add(indexBuffer); Assert.NotNull(vertexArray.IndexBuffer); }
public void AddVertexBuffer(int count) { IVertexArray vertexArray = new OpenGLVertexArray(); for (int i = 0; i < count; i++) { IVertexBuffer vertexBuffer = new OpenGLVertexBuffer(new float[] { 0, 0 }) { Layout = new OpenGLBufferLayout( new BufferElement(ShaderDataType.Float2, "TestsBuffer") ) }; vertexArray.Add(vertexBuffer); } Assert.NotNull(vertexArray.VertexBuffers); Assert.Equal(count, vertexArray.VertexBuffers.Count()); }