void NewUIEvent(UIEvent u) { Debug.Assert(System.Windows.Forms.Application.MessageLoop); //System.Diagnostics.Debug.WriteLine("Dispatch from controller UI event " + u.EventTypeStr); OnNewUIEvent?.Invoke(u); }
void ActionEntry(JournalEntry je) // issue the JE to the system { if (je.IsUIEvent) // give windows time to set up for OnNewEvent, and tell them if its coming via showuievents { if (je is EliteDangerousCore.JournalEvents.JournalMusic) { //System.Diagnostics.Debug.WriteLine("Dispatch from controller Journal UI event "); OnNewUIEvent?.Invoke(new EliteDangerousCore.UIEvents.UIJournalMusic((je as EliteDangerousCore.JournalEvents.JournalMusic).MusicTrack, EDDConfig.Instance.ShowUIEvents, DateTime.UtcNow, false)); } } OnNewJournalEntry?.Invoke(je); // Always call this on all entries... // filter out commanders, and filter out any UI events if (je.CommanderId == history.CommanderId && (!je.IsUIEvent || EDDConfig.Instance.ShowUIEvents)) { HistoryEntry he = history.AddJournalEntry(je, h => LogLineHighlight(h)); // add a new one on top //System.Diagnostics.Debug.WriteLine("Add HE " + he.EventSummary); OnNewEntry?.Invoke(he, history); // major hook OnNewEntrySecond?.Invoke(he, history); // secondary hook.. } if (je.EventTypeID == JournalTypeEnum.LoadGame) // and issue this on Load game { OnRefreshCommanders?.Invoke(); } }
// New UI event. SR will be null if programatically made void NewUIEventFromScanner(UIEvent u, StatusReader sr) // UI thread new event { Debug.Assert(System.Windows.Forms.Application.MessageLoop); //System.Diagnostics.Debug.WriteLine("Dispatch from controller UI event " + u.EventTypeStr); BaseUtils.AppTicks.TickCountLapDelta("CTUI", true); var uifuel = u as EliteDangerousCore.UIEvents.UIFuel; // UI Fuel has information on fuel level - update it. if (uifuel != null && history != null) { history.ShipInformationList.UIFuel(uifuel); // update the SI global value if (history.ShipInformationList.CurrentShip != null) // just to be paranoid { history.GetLast?.UpdateShipInformation(history.ShipInformationList.CurrentShip); // and make the last entry have this updated info. } } OnNewUIEvent?.Invoke(u); var t = BaseUtils.AppTicks.TickCountLapDelta("CTUI"); if (t.Item2 > 25) { System.Diagnostics.Debug.WriteLine(t.Item1 + " Controller UI !!!"); } }
public void NewEntry(JournalEntry je) // hooked into journal monitor and receives new entries.. Also call if you programatically add an entry { if (je.CommanderId == history.CommanderId) // we are only interested at this point accepting ones for the display commander { bool uievent = je.IsUIEvent; if (!je.IsUIEvent || EDDConfig.Instance.ShowUIEvents) // filter out any UI events { foreach (HistoryEntry he in history.AddJournalEntry(je, h => LogLineHighlight(h))) { OnNewEntry?.Invoke(he, history); // major hook OnNewEntrySecond?.Invoke(he, history); // secondary hook.. } } else { System.Diagnostics.Debug.WriteLine("**** Filter out " + je.EventTypeStr); } if (uievent) { if (je is EliteDangerousCore.JournalEvents.JournalMusic) { OnNewUIEvent?.Invoke((je as EliteDangerousCore.JournalEvents.JournalMusic).MusicTrack); } } } OnNewJournalEntry?.Invoke(je); if (je.EventTypeID == JournalTypeEnum.LoadGame) { OnRefreshCommanders?.Invoke(); } }
void NewUIEvent(UIEvent u) { Debug.Assert(System.Windows.Forms.Application.MessageLoop); //System.Diagnostics.Debug.WriteLine("Dispatch from controller UI event " + u.EventTypeStr); var uifuel = u as EliteDangerousCore.UIEvents.UIFuel; // UI Fuel has information on fuel level - update it. if (uifuel != null && history != null) { history.shipinformationlist.UIFuel(uifuel); // update the SI global value history.GetLast?.UpdateShipInformation(history.shipinformationlist.CurrentShip); // and make the last entry have this updated info. } OnNewUIEvent?.Invoke(u); }