Exemple #1
0
    public static ObjectToHit FindClosestTarget(Transform viewer, float radius, float fieldOfViewRange, ObjectToHit viewerObject)
    {
        List <ObjectToHit> allTargets = TargetsManager.FindTargetsInRadius(viewer.position, radius);
        Dictionary <ObjectToHit, Vector2> possibleTargets = new Dictionary <ObjectToHit, Vector2>();       //object, Vector2(distance, angle)

        foreach (ObjectToHit target in allTargets)
        {
//			RaycastHit hit;
            Vector3 rayDirection = target.transform.position - viewer.position;             //???
            float   angle        = Vector3.Angle(rayDirection, viewer.forward);

            if (angle < fieldOfViewRange)
            {
                RaycastHit[] hits = Physics.RaycastAll(viewer.position, rayDirection);
//				if (Physics.RaycastAll(viewer.position, rayDirection, out hit))
                foreach (RaycastHit hit in hits)
                {
                    ObjectToHit obj = hit.transform.GetComponent <ObjectToHit>();
                    if (obj == target && obj != viewerObject && !possibleTargets.ContainsKey(target))
                    {
                        //This is possible target
                        possibleTargets.Add(target, new Vector2(Vector3.Distance(viewer.position, target.center.position), angle));
                    }
                    else
                    {
                        //Target behind the obstancle
//						return false;
                    }
                }
            }
        }

        return(GetBestMatch(possibleTargets));
    }
Exemple #2
0
    public static ObjectToHit Raycast(Transform viewer)
    {
        RaycastHit hit;

        if (Physics.Raycast(viewer.position, viewer.forward, out hit, 10, 1 << 8))
        {
            ObjectToHit objectToHit = hit.collider.GetComponent <ObjectToHit>();

            if (objectToHit != null)
            {
                return(objectToHit);
            }
        }

        return(null);

//		RaycastHit[] allHits = Physics.BoxCastAll(transform.position, new Vector3(1, 1, 5), transform.forward, transform.rotation, 10, 1 << 8);
//		List<ObjectToHit> allObjectsToHit = new List<ObjectToHit>();
//
//		foreach (RaycastHit hit in allHits)
//		{
//			ObjectToHit objectToHit = hit.collider.GetComponent<ObjectToHit>();
//			if (objectToHit != null && hit.collider.gameObject != this.gameObject)
//			{
//				allObjectsToHit.Add(objectToHit);
//				Debug.Log(objectToHit.name);
//			}
//		}
    }
Exemple #3
0
    public static ObjectToHit FindClosestTarget(Transform viewer, float radius, float fieldOfViewRange, ObjectToHit viewerObject)
    {
        List<ObjectToHit> allTargets = TargetsManager.FindTargetsInRadius(viewer.position, radius);
        Dictionary<ObjectToHit, Vector2> possibleTargets = new Dictionary<ObjectToHit, Vector2>(); //object, Vector2(distance, angle)

        foreach (ObjectToHit target in allTargets)
        {
        //			RaycastHit hit;
            Vector3 rayDirection = target.transform.position - viewer.position; //???
            float angle = Vector3.Angle(rayDirection, viewer.forward);

            if (angle < fieldOfViewRange)
            {
                RaycastHit[] hits = Physics.RaycastAll(viewer.position, rayDirection);
        //				if (Physics.RaycastAll(viewer.position, rayDirection, out hit))
                foreach (RaycastHit hit in hits)
                {
                    ObjectToHit obj = hit.transform.GetComponent<ObjectToHit>();
                    if (obj == target && obj != viewerObject && !possibleTargets.ContainsKey(target))
                    {
                        //This is possible target
                        possibleTargets.Add(target, new Vector2(Vector3.Distance(viewer.position, target.center.position), angle));
                    }
                    else
                    {
                        //Target behind the obstancle
        //						return false;
                    }
                }
            }
        }

        return GetBestMatch(possibleTargets);
    }
Exemple #4
0
 public static bool AddTarget(ObjectToHit newTarget)
 {
     if (!allTargets.Contains(newTarget))
     {
         allTargets.Add(newTarget);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemple #5
0
 public static bool RemoveTarget(ObjectToHit target)
 {
     if (allTargets.Contains(target))
     {
         allTargets.Remove(target);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemple #6
0
    void Start()
    {
        thisObjectToHit = GetComponent <ObjectToHit>();
        m_Animator      = GetComponent <Animator>();
        m_Rigidbody     = GetComponent <Rigidbody>();
        m_Capsule       = GetComponent <CapsuleCollider>();
        m_CapsuleHeight = m_Capsule.height;
        m_CapsuleCenter = m_Capsule.center;

        m_Rigidbody.constraints   = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
        m_OrigGroundCheckDistance = m_GroundCheckDistance;
    }
Exemple #7
0
 public static bool AddTarget(ObjectToHit newTarget)
 {
     if (!allTargets.Contains(newTarget))
     {
         allTargets.Add(newTarget);
         return true;
     }
     else
     {
         return false;
     }
 }
Exemple #8
0
    void Update()
    {
        if (NeedToFindNewTarget())
        {
            ObjectToHit nearestTarget = TargetsManager.GetNearestTarget(thisObjectToHit, visibleRadius);

            target = nearestTarget;

        //			characterControl.SetTarget(target.transform);
        }

        //		if (target == null)
        //		{
        //			ObjectToHit nearestTarget = TargetsManager.GetNearestTarget(thisObjectToHit, visibleRadius);
        //			if (nearestTarget != null)
        //			{
        //				target = nearestTarget;
        //			}
        //		}

        if (target != null)
        {
            agent.SetDestination(target.transform.position);

            if (agent.remainingDistance < focusDistance)
            {
                movementController.FocusOnTarget(target.transform);
            }
            else if (movementController.target != null)
            {
                movementController.Unfocus();
            }

        //			float distance = Vector3.Distance(transform.position, target.transform.position);
            if (agent.remainingDistance > agent.stoppingDistance)
        //			if (distance > distanceToHit)
            {
                Vector3 direction = target.transform.position - transform.position;
                movementController.Move(direction, false, true);
                swordController.Run();
                swordController.StopHit();
            }
            else if (agent.velocity.magnitude < velocityToHit)
            {
                movementController.Stop();
                swordController.Stop();
                swordController.DoHit();
            }
        }
    }
Exemple #9
0
    void Update()
    {
        if (NeedToFindNewTarget())
        {
            ObjectToHit nearestTarget = TargetsManager.GetNearestTarget(thisObjectToHit, visibleRadius);

            target = nearestTarget;

//			characterControl.SetTarget(target.transform);
        }

//		if (target == null)
//		{
//			ObjectToHit nearestTarget = TargetsManager.GetNearestTarget(thisObjectToHit, visibleRadius);
//			if (nearestTarget != null)
//			{
//				target = nearestTarget;
//			}
//		}

        if (target != null)
        {
            agent.SetDestination(target.transform.position);

            if (agent.remainingDistance < focusDistance)
            {
                movementController.FocusOnTarget(target.transform);
            }
            else if (movementController.target != null)
            {
                movementController.Unfocus();
            }

//			float distance = Vector3.Distance(transform.position, target.transform.position);
            if (agent.remainingDistance > agent.stoppingDistance)
//			if (distance > distanceToHit)
            {
                Vector3 direction = target.transform.position - transform.position;
                movementController.Move(direction, false, true);
                swordController.Run();
                swordController.StopHit();
            }
            else if (agent.velocity.magnitude < velocityToHit)
            {
                movementController.Stop();
                swordController.Stop();
                swordController.DoHit();
            }
        }
    }
Exemple #10
0
    public static List<ObjectToHit> FindTargetsInRadius(ObjectToHit head, float radius)
    {
        List<ObjectToHit> targetsInRadius = new List<ObjectToHit>();
        foreach (ObjectToHit target in allTargets)
        {
            if (target != head)
            {
                if (Vector3.Distance(head.center.position, target.center.position) <= radius)
                {
                    targetsInRadius.Add(target);
                }
            }
        }

        return targetsInRadius;
    }
Exemple #11
0
    public static ObjectToHit GetBestMatch(Dictionary <ObjectToHit, Vector2> possibleTargets)
    {
        float       minAngle  = 100;
        ObjectToHit bestMatch = null;

        foreach (ObjectToHit target in possibleTargets.Keys)
        {
            if (possibleTargets[target].y < minAngle)
            {
                minAngle  = possibleTargets[target].y;
                bestMatch = target;
            }
        }

        return(bestMatch);
    }
Exemple #12
0
    public static List <ObjectToHit> FindTargetsInRadius(ObjectToHit head, float radius)
    {
        List <ObjectToHit> targetsInRadius = new List <ObjectToHit>();

        foreach (ObjectToHit target in allTargets)
        {
            if (target != head)
            {
                if (Vector3.Distance(head.center.position, target.center.position) <= radius)
                {
                    targetsInRadius.Add(target);
                }
            }
        }

        return(targetsInRadius);
    }
Exemple #13
0
 void Awake()
 {
     if (movementController == null)
     {
         movementController = GetComponent <ThirdPersonCharacter>();
     }
     if (swordController == null)
     {
         swordController = GetComponent <SwordAIControl>();
     }
     if (thisObjectToHit == null)
     {
         thisObjectToHit = GetComponent <ObjectToHit>();
     }
     if (agent == null)
     {
         agent = GetComponent <NavMeshAgent>();
     }
 }
Exemple #14
0
    public static ObjectToHit GetNearestTarget(ObjectToHit head, float radius)
    {
        ObjectToHit nearestTarget = null;
        float minDistance = 1000;

        foreach (ObjectToHit target in allTargets)
        {
            if (target != head)
            {
                float distance = Vector3.Distance(head.center.position, target.center.position);
                if (distance <= radius && distance < minDistance)
                {
                    nearestTarget = target;
                }
            }
        }

        return nearestTarget;
    }
Exemple #15
0
    public static ObjectToHit GetNearestTarget(ObjectToHit head, float radius)
    {
        ObjectToHit nearestTarget = null;
        float       minDistance   = 1000;

        foreach (ObjectToHit target in allTargets)
        {
            if (target != head)
            {
                float distance = Vector3.Distance(head.center.position, target.center.position);
                if (distance <= radius && distance < minDistance)
                {
                    nearestTarget = target;
                }
            }
        }

        return(nearestTarget);
    }
Exemple #16
0
 void Awake()
 {
     if (movementController == null)
     {
         movementController = GetComponent<ThirdPersonCharacter>();
     }
     if (swordController == null)
     {
         swordController = GetComponent<SwordAIControl>();
     }
     if (thisObjectToHit == null)
     {
         thisObjectToHit = GetComponent<ObjectToHit>();
     }
     if (agent == null)
     {
         agent = GetComponent<NavMeshAgent>();
     }
 }
Exemple #17
0
 public static bool RemoveTarget(ObjectToHit target)
 {
     if (allTargets.Contains(target))
     {
         allTargets.Remove(target);
         return true;
     }
     else
     {
         return false;
     }
 }
    // Fixed update is called in sync with physics
    private void Update()
    {
        // read inputs
        float horizontal = CrossPlatformInputManager.GetAxis("Horizontal");
        float vertical = CrossPlatformInputManager.GetAxis("Vertical");

        // calculate move direction to pass to character
        if (m_Cam != null)
        {
            // calculate camera relative direction to move:
            m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
            m_Move = vertical * m_CamForward + horizontal * m_Cam.right;
        }
        else
        {
            // we use world-relative directions in the case of no main camera
            m_Move = vertical * Vector3.forward + horizontal * Vector3.right;
        }
        #if !MOBILE_INPUT
        // walk speed multiplier
        if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;
        #endif

        if (Input.GetKeyDown(KeyCode.F) && targetObject == null)
        {
            //Focus on target
            targetObject = Raycaster.FindClosestTarget(mainCamera, 10, fieldOfViewRange, thisObjectToHit);
            //			Debug.Log("Focus on " + targetObject.ToString());
            if (targetObject != null && targetObject != thisObjectToHit)
            {
                m_Character.FocusOnTarget(targetObject.center);

                focusEffect.enabled = true;
                focusEffect.subject = targetObject.center.transform;
                StopCoroutine("SetFocus");
                StartCoroutine("SetFocus", new Vector2(10, 2));
                //Debug.Log("target " + targetObject.name);
            }
        }
        else if (Input.GetKeyDown(KeyCode.F) && targetObject != null)
        {
            //Unfocus
            targetObject = null;
            m_Character.Unfocus();

            StopCoroutine("SetFocus");
            StartCoroutine("SetFocus", new Vector2(2, 10));

            if (lookAtTweener != null)
            {
                lookAtTweener.Kill();
            }
        }

        // pass all parameters to the character control script
        m_Character.Move(m_Move, m_Jump, targetObject != null);
        m_Jump = false;
    }
Exemple #19
0
    // Fixed update is called in sync with physics
    private void Update()
    {
        // read inputs
        float horizontal = CrossPlatformInputManager.GetAxis("Horizontal");
        float vertical   = CrossPlatformInputManager.GetAxis("Vertical");

        // calculate move direction to pass to character
        if (m_Cam != null)
        {
            // calculate camera relative direction to move:
            m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
            m_Move       = vertical * m_CamForward + horizontal * m_Cam.right;
        }
        else
        {
            // we use world-relative directions in the case of no main camera
            m_Move = vertical * Vector3.forward + horizontal * Vector3.right;
        }
#if !MOBILE_INPUT
        // walk speed multiplier
        if (Input.GetKey(KeyCode.LeftShift))
        {
            m_Move *= 0.5f;
        }
#endif


        if (Input.GetKeyDown(KeyCode.F) && targetObject == null)
        {
            //Focus on target
            targetObject = Raycaster.FindClosestTarget(mainCamera, 10, fieldOfViewRange, thisObjectToHit);
            //			Debug.Log("Focus on " + targetObject.ToString());
            if (targetObject != null && targetObject != thisObjectToHit)
            {
                m_Character.FocusOnTarget(targetObject.center);

                focusEffect.enabled = true;
                focusEffect.subject = targetObject.center.transform;
                StopCoroutine("SetFocus");
                StartCoroutine("SetFocus", new Vector2(10, 2));
                //Debug.Log("target " + targetObject.name);
            }
        }
        else if (Input.GetKeyDown(KeyCode.F) && targetObject != null)
        {
            //Unfocus
            targetObject = null;
            m_Character.Unfocus();

            StopCoroutine("SetFocus");
            StartCoroutine("SetFocus", new Vector2(2, 10));


            if (lookAtTweener != null)
            {
                lookAtTweener.Kill();
            }
        }

        // pass all parameters to the character control script
        m_Character.Move(m_Move, m_Jump, targetObject != null);
        m_Jump = false;
    }
    void Start()
    {
        thisObjectToHit = GetComponent<ObjectToHit>();
        m_Animator = GetComponent<Animator>();
        m_Rigidbody = GetComponent<Rigidbody>();
        m_Capsule = GetComponent<CapsuleCollider>();
        m_CapsuleHeight = m_Capsule.height;
        m_CapsuleCenter = m_Capsule.center;

        m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
        m_OrigGroundCheckDistance = m_GroundCheckDistance;
    }