private void CreateObjectMovement() { if (ObjectMovementGameObject == null) { ObjectMovementGameObject = new GameObject(); Object.DontDestroyOnLoad(ObjectMovementGameObject); } if (ObjectMovementController == null) { ObjectMovementController = ObjectMovementGameObject.AddComponent <ObjectMovementController>(); ObjectMovementController.EnteringObjectDropper = true; } ObjectMovementGameObject.SetActive(true); }