Exemple #1
0
        static void CastR(Obj_AI_Hero currenttarget)
        {
            var Check =
                HeroManager.Enemies
                .Where(
                    h => h.IsValidTarget(Spells["R"].Range) && h.CountEnemiesInRange(Spells["R"].Range) >= LissUtils.GetSlider("Combo.Rcount") && !LissUtils.Active("Blacklist." + h.ChampionName)).ToList();

            if (Player.CountEnemiesInRange(Spells["R"].Range) >= LissUtils.GetSlider("Combo.Rcount"))
            {
                Check.Add(Player);
            }
            if (Check != null)
            {
                if (Check.Contains(Player) && !LissUtils.isHealthy())
                {
                    Spells["R"].CastOnUnit(Player);
                    return;
                }
                var target = Check.FirstOrDefault();
                if (target != null)
                {
                    Spells["R"].Cast(target);
                    return;
                }
            }
            if (LissUtils.Active("Blacklist." + currenttarget.ChampionName))
            {
                return;
            }
            if (currenttarget.IsKillableFromPoint(Player.ServerPosition))
            {
                Spells["R"].Cast(currenttarget);
                return;
            }


            if (LissUtils.PointUnderAllyTurret(currenttarget.ServerPosition))
            {
                Spells["R"].Cast(currenttarget);
                return;
            }

            var dmgto = Player.GetSpellDamage(currenttarget, SpellSlot.R);

            if (dmgto > currenttarget.Health && currenttarget.Health >= 0.40 * dmgto)
            {
                Spells["R"].Cast(currenttarget);
                return;
            }

            var enemycount = LissUtils.GetSlider("Combo.Rcount");

            if (!LissUtils.isHealthy() && Player.CountEnemiesInRange(Spells["R"].Range - 100) >= enemycount)
            {
                Spells["R"].CastOnUnit(Player);
                return;
            }

            var possibilities = HeroManager.Enemies.Where(h => (h.IsValidTarget() && Vector3.Distance(h.ServerPosition, Player.ServerPosition) <= Spells["R"].Range || (h.IsKillableFromPoint(Player.ServerPosition) && h.IsValidTarget() && !h.IsInvulnerable)) && !LissUtils.Active("Blacklist." + h.ChampionName)).ToList();

            var arranged = possibilities.OrderByDescending(h => h.CountEnemiesInRange(Spells["R"].Range));

            if (LissUtils.Active("Misc.PrioritizeUnderTurret"))
            {
                var EnemyUnderTurret = arranged.Where(h => LissUtils.PointUnderAllyTurret(h.ServerPosition) && !h.IsInvulnerable);
                if (EnemyUnderTurret != null)
                {
                    var Enemytofocus = EnemyUnderTurret.MaxOrDefault(h => h.CountEnemiesInRange(Spells["R"].Range));
                    if (Enemytofocus != null)
                    {
                        Spells["R"].Cast(Enemytofocus);
                        return;
                    }
                }
            }

            var UltTarget = arranged.FirstOrDefault();

            if (UltTarget != null)
            {
                if (!LissUtils.isHealthy() &&
                    Player.CountEnemiesInRange(Spells["R"].Range) >
                    UltTarget.CountEnemiesInRange(Spells["R"].Range) + 1)
                {
                    Spells["R"].CastOnUnit(Player);
                    return;
                }
                Spells["R"].Cast(UltTarget);
            }
        }
        static void CastR(Obj_AI_Hero currenttarget)
        {
            var Check =
                HeroManager.Enemies
                    .Where(
                        h => h.IsValidTarget(Spells["R"].Range) && h.CountEnemiesInRange(Spells["R"].Range) >= LissUtils.GetSlider("Combo.Rcount") && !LissUtils.Active("Blacklist." + h.ChampionName)).ToList();

            if (Player.CountEnemiesInRange(Spells["R"].Range) >= LissUtils.GetSlider("Combo.Rcount"))
            {
                Check.Add(Player);
            }
            if (Check != null)
            {
                if (Check.Contains(Player) && !LissUtils.isHealthy())
                {
                    Spells["R"].CastOnUnit(Player);
                    return;
                }
                var target = Check.FirstOrDefault();
                if (target != null)
                {
                    Spells["R"].Cast(target);
                    return;
                }
            }
            if (LissUtils.Active("Blacklist." + currenttarget.ChampionName))
            {
                return;
            }
            if (currenttarget.IsKillableFromPoint(Player.ServerPosition))
            {
                    Spells["R"].Cast(currenttarget);
                    return;
            }

            if (LissUtils.PointUnderAllyTurret(currenttarget.ServerPosition))
            {
                Spells["R"].Cast(currenttarget);
                return;
            }

            var dmgto = Player.GetSpellDamage(currenttarget, SpellSlot.R);
            if (dmgto > currenttarget.Health && currenttarget.Health >= 0.40 * dmgto)
            {
                Spells["R"].Cast(currenttarget);
                return;
            }

            var enemycount = LissUtils.GetSlider("Combo.Rcount");
            if (!LissUtils.isHealthy() && Player.CountEnemiesInRange(Spells["R"].Range - 100) >= enemycount)
            {
                Spells["R"].CastOnUnit(Player);
                return;
            }

            var possibilities = HeroManager.Enemies.Where(h => (h.IsValidTarget() && Vector3.Distance(h.ServerPosition, Player.ServerPosition) <= Spells["R"].Range || (h.IsKillableFromPoint(Player.ServerPosition) && h.IsValidTarget() && !h.IsInvulnerable)) && !LissUtils.Active("Blacklist." + h.ChampionName)).ToList();

            var arranged = possibilities.OrderByDescending(h => h.CountEnemiesInRange(Spells["R"].Range));
            if (LissUtils.Active("Misc.PrioritizeUnderTurret"))
            {
                var EnemyUnderTurret = arranged.Where(h => LissUtils.PointUnderAllyTurret(h.ServerPosition) && !h.IsInvulnerable);
                if (EnemyUnderTurret != null)
                {
                    var Enemytofocus = EnemyUnderTurret.MaxOrDefault(h => h.CountEnemiesInRange(Spells["R"].Range));
                    if (Enemytofocus != null)
                    {
                        Spells["R"].Cast(Enemytofocus);
                        return;
                    }
                }
            }

            var UltTarget = arranged.FirstOrDefault();

            if (UltTarget != null)
            {
                if (!LissUtils.isHealthy() &&
                    Player.CountEnemiesInRange(Spells["R"].Range) >
                    UltTarget.CountEnemiesInRange(Spells["R"].Range) + 1)
                {
                    Spells["R"].CastOnUnit(Player);
                    return;
                }
                    Spells["R"].Cast(UltTarget);

            }
        }