//---------------------------------------------------------------------------- // @brief ローカル通知のキャンセル //---------------------------------------------------------------------------- public static void CancelAllNotifications() { if (Patcher.Instance.GetLocalNotificationCancelDisable()) { return; } #if LOCAL_NOTIFICATION_EDITOR #if DEBUG_LOG // Editor Debug.Log("CancelAllNotification"); #endif #elif LOCAL_NOTIFICATION_ANDROID // Android ELANManager.CancelAllNotifications(); #elif LOCAL_NOTIFICATION_IOS // iOS if (NotificationServices.localNotificationCount >= 0) { LocalNotification notification = new LocalNotification(); if (notification != null) { notification.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(notification); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); } } #endif }
public void NotificationOnOff() { if (GameData.isMusicON) { MainDriver.Instance.PlayButtonSound(); } if (GameData.isNotifcationON) { GameData.isNotifcationON = false; notificationText.text = "OFF"; notificationText.color = offColor; } else { GameData.isNotifcationON = true; notificationText.text = "ON"; notificationText.color = onColor; #if UNITY_ANDROID EtceteraAndroid.cancelNotification(Constants.H4); EtceteraAndroid.cancelNotification(Constants.H8); EtceteraAndroid.cancelNotification(Constants.D1); EtceteraAndroid.cancelNotification(Constants.D3); EtceteraAndroid.cancelNotification(Constants.D7); EtceteraAndroid.cancelNotification(Constants.D14); EtceteraAndroid.cancelNotification(Constants.D30); EtceteraAndroid.cancelAllNotifications(); #elif UNITY_IOS NotificationServices.ClearLocalNotifications(); NotificationServices.CancelAllLocalNotifications(); #endif } PlayerPrefs.SetBool(Constants.KEY_NOTIFICATIONS, GameData.isNotifcationON); PlayerPrefs.Flush(); }
/// <summary> /// Clears all of the created Local Notifications wherever they're showed or are still waiting to be triggered /// </summary> public static void ClearLocalNotifications() { #if UNITY_IOS NotificationServices.ClearLocalNotifications(); NotificationServices.CancelAllLocalNotifications(); #elif UNITY_ANDROID #endif }
/// <summary> /// Resets all notifications and clears them from cache /// </summary> private void Reset() { #if UNITY_ANDROID NotificationUtil.ClearNotifications(); #endif #if UNITY_IHPONE NotificationServices.CancelAllLocalNotifications(); #endif }
//清空所有本地消息 static void IOS_CleanNotification() { LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); }
protected void ClearLocalNotifications() { LocalNotification localNotification = new LocalNotification(); localNotification.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(localNotification); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); EtceteraBinding.setBadgeCount(0); }
//清空所有本地消息 void CleanNotification() { #if UNITY_IOS || UNITY_IPHONE LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif }
/// <summary> /// Uklanja sve setovane lokalne notifikacije (Samo IOS) /// </summary> public void CancelAllNotifications() { #if UNITY_IOS && !UNITY_EDITOR //Empty notification to clear badge number LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif }
public override void CancelAllNotifications() { if (!CheckInitialized()) { return; } HideAllNotifications(); NotificationServices.CancelAllLocalNotifications(); m_scheduledNotificationsWhenDisabled = null; SaveScheduledNotificationsWhenDisabled(); }
public override bool Initialize() { #if UNITY_IPHONE #if ENABLE_NOTIFICATION_LOG { System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.AppendLine("[SysNotification]Initializing notification"); sb.AppendFormat("Local notifications count : {0}", NotificationServices.localNotifications.Length); sb.AppendLine(); foreach (var notif in NotificationServices.localNotifications) { sb.AppendFormat("\tNotification : {0}", Log(notif)); sb.AppendLine(); } sb.AppendLine(); sb.AppendFormat("Scheduled local notifications count : {0}", NotificationServices.scheduledLocalNotifications.Length); sb.AppendLine(); foreach (var notif in NotificationServices.scheduledLocalNotifications) { sb.AppendFormat("\tNotification : {0}", Log(notif)); sb.AppendLine(); } sb.AppendFormat("Remote notifications count : {0}", NotificationServices.remoteNotifications.Length); sb.AppendLine(); foreach (var notif in NotificationServices.remoteNotifications) { sb.AppendFormat("\tNotification : {0}", Log(notif)); sb.AppendLine(); } Debug.Log(sb); } #endif // Clear received local notification //#if DISABLE_LOCAL_NOTIFICATION // notif.userInfo is not valid , clear all instead NotificationServices.CancelAllLocalNotifications(); //#endif NotificationServices.ClearLocalNotifications(); // Clear received remote notification // Reset iphone app icon badge number, ClearLocalNotifications can not clear badge number. NotificationServices.ClearRemoteNotifications(); // MessagePlugin.SetApplicationIconBadgeNumber(0); // Schedule login notification // RescheduleAllLoginNotification(); #endif return(true); }
//清空所有本地消息 void CleanNotification() { #if UNITY_IPHONE if (Application.platform == RuntimePlatform.IPhonePlayer) { LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); } #endif }
/// <summary> /// 清空所有本地消息 /// </summary> internal void CleanNotification() { #if UNITY_IPHONE || NEW_EGSDK_IOS UnityEngine.LocalNotification l = new UnityEngine.LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif #if UNITY_ANDROID || NEW_EGSDK_ANDROID // AndroidLocalNotification.CancelNotification(1); // AndroidLocalNotification.CancelNotification(2); AndroidLocalNotification.CancelAllNotifications(); #endif }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { Main.Instance.isLeaderBoard = false; { #if UNITY_ANDROID Main.Instance._fourHrNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.fourHr, "Egg Drop", Main.Instance.msg_h4, "Egg Drop", "four-hour-note", "small_icon", "large_icon", Constants.H4); // Main.Instance._eightHrNotificationId = EtceteraAndroid.scheduleNotification( Main.Instance.eightHr, "Egg Drop", Main.Instance.msg_h8, "Egg Drop", "eight-hour-note", "small_icon", "large_icon", Constants.H8 ); Main.Instance._oneDayNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.oneDay, "Egg Drop", Main.Instance.msg_d1, "Egg Drop", "one-day-note", "small_icon", "large_icon", Constants.D1); Main.Instance._threeDayNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.threeDay, "Egg Drop", Main.Instance.msg_d3, "Egg Drop", "three-day-note", "small_icon", "large_icon", Constants.D3); Main.Instance._sevenDayNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.sevenDay, "Egg Drop", Main.Instance.msg_d7, "Egg Drop", "seven-day-note", "small_icon", "large_icon", Constants.D7); Main.Instance._fourteenDayNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.fourteenDay, "Egg Drop", Main.Instance.msg_d14, "Egg Drop", "fourteen-day-note", "small_icon", "large_icon", Constants.D14); Main.Instance._thirtyDayNotificationId = EtceteraAndroid.scheduleNotification(Main.Instance.thirtyDay, "Egg Drop", Main.Instance.msg_d30, "Egg Drop", "thirty-day-note", "small_icon", "large_icon", Constants.D30); #elif UNITY_IOS UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_h4, 4)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_h8, 8)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_d1, 24)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_d3, 72)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_d7, 168)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_d14, 336)); UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(getNotification(Main.Instance.msg_d30, 720)); #endif } } else { #if UNITY_ANDROID EtceteraAndroid.cancelNotification(Constants.H4); EtceteraAndroid.cancelNotification(Constants.H8); EtceteraAndroid.cancelNotification(Constants.D1); EtceteraAndroid.cancelNotification(Constants.D3); EtceteraAndroid.cancelNotification(Constants.D7); EtceteraAndroid.cancelNotification(Constants.D14); EtceteraAndroid.cancelNotification(Constants.D30); // EtceteraAndroid.cancelAllNotifications(); #elif UNITY_IOS NotificationServices.ClearLocalNotifications(); NotificationServices.CancelAllLocalNotifications(); #endif } Main.Instance.isLeaderBoard = false; }
//清空所有本地消息 void CleanNotification() { #if UNITY_EDITOR #else #if UNITY_ANDROID if (InitNotificator()) { m_ANObj.CallStatic("ClearNotification"); //this.Text_Message.text = "Notification has been cleaned"; } #endif #if UNITY_IPHONE LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif #endif }
public static void CancelAllEvents() { NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); //удаляем те ивенты время которых истекло bool isFound = false; DateTime nowDate = DateTime.Now; do { isFound = false; foreach (LocalNotificationDesc desc in mInstance._allEvents) { if (desc.fireDate < nowDate) { mInstance._allEvents.Remove(desc); isFound = true; break; } } } while (isFound); }
public override void CancelAllNotifications() { NotificationServices.CancelAllLocalNotifications(); }
public void iOSCleanAll() { NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); }
public static void CancelAllLocalNotifications() { NotificationServices.CancelAllLocalNotifications(); }
public static void CancelAllLocalNotifications() { #if UNITY_IPHONE NotificationServices.CancelAllLocalNotifications(); #endif }